What does it look like for a civilization to “win”? The game Civilization VII has five paths to victory (with quoted descriptions from here):

-Domination: defeat all other civilizations.
-Scientific: “You must complete 3 Space Race Projects. After completing them all, you unlock the First Staffed Space Flight victory condition.”
-Cultural: “You must house 15 Artifacts in your empire. Completing this Legacy Path unlocks the World’s Fair victory condition.”
-Economic: “You must gain 500 Railroad Tycoon Points from manufacturing goods in your Factories. You gain points each turn for each Factory Resource slotted into a Settlement with a Factory and connected to your Rail and Port network. When this is completed, you unlock the World Bank victory condition.”
-Military: “You must gain 20 points from conquering Settlements. However, before you adopt an Ideology, conquered Settlements count as only one point. After adopting an Ideology, conquered Settlements count as two, and if you conquer Settlements from an opponent with a different Ideology from you, they count as 3. When this Legacy Path is completed, you unlock the Operation Ivy victory condition.”
What if people around the world were asked how their civilization or nation or people group might “win.” Would it be peace and collaboration? Would it be mobility and success for individuals? Would it be amassing military victories and territories?
Some of these are captured in the Civ 7 conditions and some are not. And what people across the world want in “winning” (and this language may strike many as strange) could differ quite a bit.
While this is just a new version of a game in a long-running series, this could easily move to a larger and important conversation: what are humans doing through their efforts? Don’t contexts strongly influence our desired goals (and how we regard the goals of other groups or civilizations)?
(Back to the game: across the various iterations over the years, I have spent time pursuing different victory paths. For example, if one wants to win via culture, they need to make numerous choices along the way that limit success along the other paths.)
