“Russian Easter Festival Overture” by Rimsky-Korsakov

The “Russian Easter Festival Overture” by Rimsky-Korsakov suggests Easter celebrations can be both ethereal and boisterous. Watch and listen here.

I first heard this a few years ago when at the Chicago Symphony Orchestra to hear Dvorak’s 9th Symphony. I know, this symphony is a war horse but Dvorak is my favorite composer and the Overture was one of the first half pieces. I immediately had to go out and purchase it.

Sad: newest version of SimCity causing a large outcry

As a longtime fan of SimCity, I have not enjoyed how the changes to the newest version have turned off many fans:

Electronic Arts’ long-awaited release of SimCity on Tuesday should have been an occasion for a worldwide collective all-nighter of urban planning, a nonstop bacchanal of factory building, endless intricate min-maxing of grids of pavement. 12 a.m. Eastern Tuesday morning should have been SimCity’s finest hour.

Instead, the whole operation seized up and shit the bed. EA, a technology company with a market capitalization of over $5 billion, could not muster the online servers necessary to handle an influx of players looking to build their cities. This was entirely a problem of EA’s own making, as SimCity was not designed with an offline mode. Even if you don’t want to team up with others and join your cities together, you can’t just build your personal metropolitan layouts in peace: Every player must be constantly connected online, as a draconian step to crack down on piracy of this PC-only game.

Hey, launch hiccups happen, right? Everybody all tries to connect at once, servers get throttled, and you figure out a way to make it work. Trouble is, as of this writing EA hasn’t figured out a thing. SimCityis still totally busted. It’s difficult to log in: Nearly all of the servers are full, and when a player does find one that’s available, attempting to log in usually throws back an error. And you can’t try again until a 20-minute counter finishes ticking down…

In other words, SimCity is currently in the midst of a disaster that makes zombie attacks and nuclear meltdowns seem tame. Electronic Arts’ attempts to fix the problem have not only been unsuccessful, they’ve been making the SimCity blackout even worse, at least from a public relations standpoint: EA said Thursday that it would actually begin removing features from the game in an attempt to get it to run. At first it was non-core features like achievements and high score leaderboards. By the end of the day EA had ripped out the “Cheetah” gameplay mode, which speeds up the passage of time so you can develop your city more quickly…

In response to Wired’s request for comment, an EA spokesperson referred us to a blog post by SimCity senior producer Kip Katsarelis, who wrote that Electronic Arts would be adding new servers until the player base could be fully accommodated, and that it would prioritize stabilizing this situation before it turned the game’s features back on. She did not give a timeframe for the resolution.

It sounds like a bad situation from all that I have read. For example, check out the overwhelmingly negative reviews on Amazon. This is too bad as the pictures of the graphics I’ve seen look beautiful and some of the interactive elements between cities and within regions sound really interesting. But, I agree there should be a one-player mode so a city builder is not always dependent on other players.

In the end, I hope SimCity is redeemed. One thing that has been noticeable in the online complaints is the number of gamers who have enjoyed SimCity for years. It is not flashy, doesn’t involve violence (though you might count destroying your own city by disaster), and might even give you some insights into urban life. People want to play the game but under certain conditions.

Sad: creator of Diplomacy board game dies

I was not aware that the founder of the Diplomacy board game was a Chicago area resident but after his death last Monday, both Chicago newspapers ran interesting bits. Here is a little from the Chicago Tribune obituary about how the game came to be:

The final inspiration came when Mr. Calhamer was at Harvard and, in a class on 19th century Europe, taught by Sidney Bradshaw Fay, he read his professor’s book, “The Origins of the World War.”

“That brought everything together,” Mr. Calhamer told Chicago magazine in 2009. “I thought, ‘What a board game that would make!'”

After being rejected by several game companies, Mr. Calhamer in 1959 published on his own 500 copies of Diplomacy, and the game came to develop a relatively small but extremely devoted following…

Mr. Calhamer dropped out of law school after a year and a half, then took the foreign-service exam and spent three months on a temporary assignment in Africa. When he returned, he continued to work on perfecting the game and joined Sylvania’s Applied Research Laboratory in Waltham, Mass., where he did operations research, a scientific approach to military problem-solving.

“He was hired because of the game,” Richard Turyn, a mathematician who worked at Sylvania, told the Washington Post in a 2004 feature on Diplomacy.

And here is more from the Chicago Sun-Times:

With its shifting alliances, deception and backstabbing, Diplomacy resembled a Fortran-era version of TV’s “Survivor” — set in pre-World War I Europe. Reportedly, it was popular with President Kennedy, broadcaster Walter Cronkite, and Nixon-era Secretary of State Henry Kissinger. It’s in the Hall of Fame of both Games Magazine, and boardgamegeek.com, where fans worldwide are mourning his passing…

“In many ways, the hobby game industry as we know it owes its existence to Allan Calhamer,” Webb said. Diplomacy “moved away from pure strategy games like chess and from straightforward die rolls for conflict resolution, and introduced bluffing, lying and manipulation. . . . Diplomacy opened up entirely new dimensions to gaming, truly bringing a new level of social interaction into gaming, a legacy that can be seen today in hundreds of hobby games.”

“It sort of started a new genre of games, because you’re playing up to seven players, and making secret deals, and then coming back to the board and making your moves,” said Wayne Schmittberger, a game designer and editor in chief of Games Magazine, who used to stay up all night to play it at Yale University…

One fan, Jim Burgess, wrote about how he reconciled his religion and the game’s treachery in an article on diplomacy-archive.com: “Why I am a Christian” and a Diplomacy player.

My own thoughts:

1. Diplomacy is a fantastic game and superior to Risk because it relies on conversation and negotiation. Its biggest drawback is that it takes forever to play. There is something about the interaction that is unique; impression management means a lot.

2. I played a number of times in person during college and then multiple games by email (though not for some years now). Of course, the outcome was often not what I wanted. Inevitably, the game hinges on backstabbing moments where one player is able to gain an upper hand over another. This often requires just getting one center more than another player.

3. I still prefer playing as Russia, one of the seven powers at the start of the game, which to me still has the most risk and reward.

4. My favorite website for the game is diplomacy-archive.com.

5. This game has a sort of cult status. It is difficult to find in stores and is not a well-known board game. I think more people should learn how to play.

Nielsen changes the definition of watching TV to include streaming

When people starting watching TV in new ways, companies have to adjust and collect better data:

The decisions made by the [What Nielsen Measures] committee are not binding but a source at one of the big four networks was ecstatic at the prospect of expanded measurement tools. The networks for years have complained that total viewing of their shows isn’t being captured by traditional ratings measurements. This is a move to correct that.

By September 2013, when the next TV season begins, Nielsen expects to have in place new hardware and software tools in the nearly 23,000 TV homes it samples. Those measurement systems will capture viewership not just from the 75 percent of homes that rely on cable, satellite and over the air broadcasts but also viewing via devices that deliver video from streaming services such as Netflix and Amazon, from so-called over-the-top services and from TV enabled game systems like the X-Box and PlayStation.

While some use of iPads and other tablets that receive broadband in the home will be included in the first phase of measurement improvements, a second phase is envisioned to include such devices in a more comprehensive fashion. The second phase is envisioned to roll out on a slower timetable, according to sources, will the overall goal to attempt to capture video viewing of any kind from any source.

Nielsen is said to have an internal goal of being able to measure video viewing on an iPad by the end of this year, a process in which the company will work closely with its clients.

This is a good example of how operationalization and measurement are not just for scientists. Here, possibly millions of dollars are at stake in advertising. It would be interesting to hear the advertisers’ side of the story; higher numbers could mean they pay more but it would also mean that they can reach bigger audiences.

So can we assume that better measurement means we will find that Americans watch more TV than we currently think?

Quick Review: Julius Caesar at the Chicago Shakespeare Theater

Shakespeare’s Julius Caesar is currently running at the Chicago Shakespeare Theater at Navy Pier in Chicago. Here are a few thoughts after watching the show this past weekend:

1. For me, the primary appeal of the play was in the modern retelling of the story. Several parts stood out. First, before the play started, there were a number of characters from the crowd out and about on the stage doing everything from running a hot dog stand, trying to get people to sign a petition, to holding pro-Caesar signs, to trying out a skateboard. This helped foreshadow the important role of the crowd in the play but also added some levity. Second, the comparisons to the United States of today are intriguing. The play was set in Washington, Marc Antony was cast as a prizefighter, and the battle scenes in the end looked like urban warfare you might see on the nightly news. Actually, the themes of power, honor, and the line between being a popular leader and a tyrant would resonant in many nations today. I don’t envy artists who have to freshen up plays and other cultural works that many people are familiar with but

2. The second act, which mainly consists of running conflict between Antony and Octavius versus Brutus and Cassius, was more like a war movie than a play. The scenes effectively looked like American military encampments, fighting in the streets looked like Modern Warfare (complete with a burned out and flipped over car on the stage as well as a defaced Caesar poster where he was made to look like the devil), and there was a real edge to the action. It is hard to pick up this kind of tension from simply reading the play (though this may be simply my recollection from first reading this in high school) and this kind of quick moving action can be hard to reproduce on the stage.

3. The favorable review in the Chicago Tribune suggested Brutus should have been played with a more tortured approach:

Brutus here is played by a very capable British actor named John Light, a handsome, hyperarticulate, brooding fellow whose speeches are filled with smarts and context. Light is making his American debut in an Americanized concept with a pretty pathetic American accent. That, one can forgive him. He could be doing a political Piers Morgan (a redundancy?). But it’s harder to see past the deeper problem: Light seems to miss one of the most fundamental aspects of Brutus: a good and decent man who loves his country. Light’s Brutus is certainly tortured by what is and is not expedient, fair enough, but tortured ain’t the whole picture of Mr. B.

Light doesn’t let you feel in your gut that requisite inherent decency and thus when J.C asks that famous question, one’s mind goes to, “Really? What makes him different from all the others? Where did we see that?”

However, I wonder if this doesn’t also feed into the modern interpretation of this play. Do our conflicted heroes of today really reflect on their emotions? Or do we expect them to grimly move forward and finish the job? I’m thinking of James Bond here and his more resolute nature. Tortured modern heroes may not have the time to be tortured; there are often more immediate concerns and the next action scene awaits.

4. There was a lot of blood in the killing of Caesar. Enough blood that most of the intermission involved several stagehands disinfecting the stage, scrubbing the blood out of the floor, and wiping things clean. (Note: there were no splash zone seats but it felt really really close in the third row.)

5. The setting for the Chicago Shakespeare Theater is hard to beat. Even on a cold February day, Navy Pier was an enjoyable place to be with a decent crowd all throughout, places to eat, and good views of the city. (Note: parking in the off-season is noticeably cheaper and plentiful.) Here is a picture of the view out of the southwest corner of the theater (apologies for the glare):

ChicagoShakespeareTheaterViewtotheSouthwest

In my opinion, this theater is one of the best things Navy Pier has going for it so I hope it does well and even expands its offerings.

People in mosh pits act predictably like gas molecules

A graduate student in physics argues the behavior of people in mosh pits is similar to that of gas molecules:

Being a physicist first and a mosher second (“fieldwork was independently funded”), the student, Jesse Silverberg, can’t help but notice curious patterns in what had always felt like the epitome of chaos. “Being on the outside for the first time, I was absolutely amazed at what I saw — there were all sorts of collective behaviors emerging that I never would have noticed from the inside.” So for an even better perspective, he turns to YouTube, to figure out what happens to people under the “extreme conditions” borne of a combination of “loud, fast music (130 dB, 350 beats per minute) … bright, flashing lights, and frequent intoxication.”

What he found, of course, was the “collective phenomenon consisting of 10^1 to 10^2 participants commonly referred to as a mosh pit.” And he was able to prove his initial observation: While the individual movements of moshers may be random, their collective behavior follows a few simple rules…

Look familiar? Moshers, as they “move randomly, colliding with one another in an undirected fashion,” seem a lot like gas particles, the researchers note. Or, as Silverberg explained to me: “It turns out that the statistical description we use for gasses matches the behavior of people in mosh pits. In other words, people bounce around like the molecules in a gas.” And they can be understood using the same basic principles we use to study those molecules.

Using videos of heavy metal concerts, write the authors, allows them to study crowd behavior in a way that staged experiments haven’t been able to. According to Silverberg, the unique circumstances (re: loud music and intoxication) of mosh pits are applicable to other instances of collective motion, like riots or emergency situations, where panicked crowds tend to break into random, slightly hysterical motion. Better understanding their dynamics might serve to improve safety measures in buildings or stadiums. If nothing else, they may serve as a useful reference to EMTs in the very pits where the research originated (per one study, 37 percent of injuries that took place over the course of a four-day music festival were “related to moshing activity”).

Interesting research. While many may not typically think of physics providing insights into social interaction, a lot of good work has emerged from physics in recent decades on social networks.

This is a funny statement: “the fieldwork was independently funded.” It could be even better if an independent granting agency was willing to fund such research with mosh pits to develop insights into collective behavior. If the project was pitched at looking for insights into safety with such crowds, I imagine some funding could be found.

Could a new Chicago casino be a cultural hub?

Chicago Tribune critic Chris Jones argues that the inevitable Chicago casino should be more of a cultural hub than a gaming paradise:

Instead, it should be viewed as a major new cultural hub, which happens to have a little gambling going on alongside its many other attractions.

And that won’t happen unless Chicago’s creative professionals — its architects, entertainment executives, chefs, artists, actors, music promoters, cultural officials — hold their noses and overcome, as did the former street performers of the Cirque du Soleil more than two decades ago, whatever qualms they may have about becoming involved with gambling, which will arrive with or without them. They must grab hold of this civic debate right now, before the chance is lost for good.

The main energy of a Chicago casino should have everything to do with experiencing architecture, watching spectacular shows, eating at world-class restaurants, interacting with thrilling technological art and the like, and as little as possible to do with gambling. When winners are few, the core activity, experience elsewhere has shown, is more frequently depressive than ecstatic. The casinos’ commercials showing constant excitement at the slots are, as anyone who has spent time in a casino late at night will attest, illusions.

The only thing the actual gambling would bring to the table is the revenue that will make other great things possible in what could be an intensely creative building, one of the few big-ticket cultural developments that actually could pay for itself and get built in a barely recovering economy, rather than languishing as a costly, unfunded dream.

This is an intriguing idea – and one that might be too aspirational. The conversation about casinos in Illinois has been primarily about money as state and local governments are in desperate need of cash. My primary question to Jones would be whether there are actual models to follow here – are there urban casinos, outside of Las Vegas, that meet the goals he suggests or would Chicago be doing a whole new thing here? What would it take to have both a profitable casino as well as one that could be a cultural center? Where would such a cultural casino be located that could build upon existing tourist flows while also attracting new crowds that would be drawn to a casino? Historically, casinos tend not to have the best reputation as they attract certain kinds of crowds so building a world-class casino and cultural hub would be a big coup if done well in Chicago.

Do “Anthropological Video Games” lead to anthropological learning?

The New Yorker has a short article about several anthropological video games including “Guess My Race,” “The Cat and the Coup,” and “Sweatshop.”

A cluster of teen-agers gathered around a small table, and passersby could hear them exclaim, “Asian! Yeah, I knew it!” and “Aryan? That seems ridiculous.” They hovered over two iPads in the Grand Gallery of the Museum of Natural History during the Margaret Mead Film Festival, playing a game called “Guess My Race.” It was one of five video games in the Mead Arcade; the others included “The Cat and the Coup,” which traces the downfall of Iran’s first democratically elected Prime Minister, Mohammad Mossadegh, and “Sweatshop,” in which you hire and fire workers for your loathsome factory.

Aiding the swarms of museum patrons who stopped to play were volunteers from Games for Change, a New York City-based nonprofit that encourages the development of what it calls “social-impact games.” (All of the games at the arcade are also available for free through the organization’s Web site.) I sat down at a laptop to try my hand at running a sweatshop. To a bouncy techno soundtrack, the boss floor manager, who keenly evoked Hitler, spewed insults and directions—”Lazybones! How are you today? Shh-h-h-h. I don’t care!”—and the orders started pouring in for shoes, shirts, hats, and bags…

In 1940, Margaret Mead created a card game along with her husband, the anthropologist Gregory Bateson. Called “Democracies and Dictators,” its cards contained instructions such as “Dictator! Crippled Industries: You have put your leading industrialists into concentration camps. (lose a card in 5).” Mead wrote that it was based on “the basic ideas that democracies and dictators play by different rules and work with different values.” She tried to sell the idea to Parker Brothers, but it was never produced for public consumption. The games on display at the Mead Arcade have been markedly more successful. “Sweatshop” had a million plays during its first three months, and “The Cat and the Coup” has received acclaim from gamers around the world—including one German reviewer who wrote that it is “like Monty Python being dropped in a bowl full of Persian kitsch.”…

But if games train players in the rules of culture, what happens when those rules become too complicated to follow, or, perhaps, obsolete? Settling down to play “Guess My Race,” the player looks at photographs of ten faces—no artifacts here, the subjects are familiarly modern. You choose from six possible races that vary widely from one round to the next—descriptions might be nationalities, skin colors, religions, or loaded epithets like “Illegal” or “East Coast.” The player might have to select from options that would seem to be simultaneously plausible (i.e., Asian versus Indonesian, or Black versus Caribbean) with answers that suggest race is self-defined, not regionally or ethnically determined.

And so the gamification of the world continues. I’m not surprised these games are featured at a museum; when recently visiting the Museum of Science and Industry in Chicago for the first time in a few years, I was struck by the number of hands-on exhibits and games that allow one or two users to explore some dimension of science. It is interesting to see that these games have had so many downloads – people are either interested in the topics or there are a lot of gamers out there willing to trying a lot of things.

My biggest question about these games is whether players learn the intended lessons. As the article notes, games have been used and proposed for decades to teach players different lessons. We know, for example, that Monopoly is partly about capitalism. It seems to me that the crop of more recent Euro games, from Settlers of Catan on downward, tend to teach about what is needed to grow a community or society. Even new video games like Assassin’s Creed III are related to historical events. However, having played a lot of games over recent years, I wonder how much I’ve actually learned about anything as opposed to enjoyed competing. Is the point of the board game Agricola to teach me that Germans living in the 1600s needed a diverse base of multiple foodstuffs? Did the video game Civilization (II-IV) teach me something meaningful about how civilizations actually develop? I’m not sure.

Also, I have to ask: what would a sociological game look like?

Looking at Seneca Falls, New York, “the real Bedford Falls” in It’s a Wonderful Life

Social Explorer, a cool tool for looking at demographic data, takes a quick look at the New York community that was the inspiration for Bedford Falls in the holiday classic It’s a Wonderful Life:

Producer and director Frank Capra set the Christmas classic It’s a Wonderful Life in the fictional small town of Bedford Falls, NY.  The actual town of Seneca Falls, NY, claims to be Capra’s inspiration.   The town hosts the annual It’s a Wonderful Life Festival and visitors can explore the history at the museum dedicated to the legend…

Back in 1940, Seneca County had 25,732 residents, of whom 99.5 percent were white and 0.5 percent were black.  Nearly a third of the county’s foreign born population (32.0 percent) hailed from Italy, more than both statewide (one fifth) and nationwide (one seventh).  Many foreign born residents also came from Germany (10.2 percent) and England and Wales (9.1 percent).

Today, Seneca County has grown 37.1 percent to 35,285 residents, while the state grew 43.2 percent and the nation grew 133.0 percent.  Seneca County remains predominately white (92.9 percent) with a small but growing black population (4.3 percent).  According to 2006-10 ACS data, today 4.6 percent of the foreign born population comes from Italy.  Larger shares of newcomers come from other countries including Canada (17.4 percent), India (11.2 percent), Laos (6.1 percent), Ukraine (5.1 percent), and Poland (3.6 percent).

The top occupations in 1940 were:

  • Proprietors/Managers/Official (20.9 percent)
  • Craftmen/Foremen/Kindred Workers (16.4 percent)
  • Operatives/Kindred Workers (15.0 percent)
  • Laborers (13.9 percent)

Of the adult residents, 18.2 percent had completed high school (or more) and 3.0 percent had graduated from college, which were both smaller percentages than in the state (22.9 percent and 5.5 percent) and nation (24.1 percent and 4.6 percent).

Sounds like small town life that may not be much different today. The movie seems to provide more information about the “feel” of the community rather than the demographics. George Bailey is trying to build suburban-type homes and is thwarted by the evil banker in the community. By the end of the film, Bailey and other average citizens in the community are shown to be decent people who rally together in times of need. Does this story necessarily line up with the ancestry of the community or the top occupations? Maybe, maybe not. Perhaps demography is not narrative destiny in this case. Perhaps the best way to attack this issue would be to compare the demographics of Seneca County in 1940 to other typical small towns and counties and see how “representative” the movie demographics might have been.