Aziz Ansari and sociologist Eric Klinenberg collaborate on modern romance

Comedian Aziz Ansari is familiar with the work of Sherry Turkle and has done research with sociologist Eric Klinenberg:

While every other comedian — from Tina Fey to Amy Poehler — is writing a memoir, Ansari decided he’d team up with a sociologist to conduct studies on love in the age of technology for his first title. The comedian revealed his book cover exclusively to TIME and chatted about his research, his stand-up and the end of Parks and Rec

I had been starting to do this stand-up about dating and realized that the current romantic landscape is way different. All these very modern problems — like, sitting and deciding what to write in a text — that’s a very new conundrum.

Then I randomly met a couple people who were in academic fields that did work that vaguely applied to this stuff. Like, this woman Sherry Turkle who had done all this research about texting and found that you say things over text you would never say to someone’s face. So the medium of communication we’re using is kind of making us sh—ttier people. And then I thought if you take that and put it toward romantic interactions, that’s why people are so f—ing rude…

It ended up being a sociology book that has my sense of humor, but it also has some academic heft to it. I wrote it with this sociologist, Eric Klinenberg, and he helped me design this huge research project that we did. We interviewed hundreds of people all across the world — we went to Tokyo and Paris and Wichita to really get a wide scope. We also interviewed all sorts of academics. The resulting book is really unique. I can’t think of any book I would really compare it to.

I wonder how the two worlds involved here – those who read books by comedians and sociologists – will react to this book:

1. Will the general public be interested in a comedian utilizing more academic data to tackle a a popular topic? Could a comedian reach people in a way that a book written by a sociologist alone could not? Or, will the public still not really trust the data and continue to rely on their own anecdotes of online love?

2. How will sociologists view Klinenberg’s contribution? Is this data really any good or it is too impressionistic? While sociologists talk about public sociology, popular pieces of writing are often derided for not being serious enough. Was Klinenberg secretly conducting an ethnographic project on the lives of modern comedians?

No matter the critical reception from either camp, I imagine this book will sot a lot more copies than the typical sociology monograph…

Using Chicago skyscrapers as inspirations for spaceships

“Jupiter Ascending” may not be very good but some of the spaceships are based on Chicago architecture:

When Hull came to Chicago, the Wachowskis began peppering him with reference photographs of Chicago buildings, facades, landmarks, ornamental detail and infrastructure. “Of all the directors I have worked with, they are by far the most architecture-minded,” he said. “They wanted a very decorative vision for the ships, almost Louis XIV-like in places, existing alongside this other aesthetic, far more gothic and less feminine.”

Indeed, the Wachowskis, who started a small construction company and worked as carpenters before becoming filmmakers, wanted the two warring ships at the center of “Jupiter Ascending” to somewhat reflect Chicago itself. “I like how the great curling femininity of the Frank Gehry (Pritzker Pavilion) is juxtaposed against the weight of those harsh, more severe buildings on Michigan Avenue,” Lana said. “I liked that tension in Chicago, that something as elegant as a big river can curl through so many grandiose statements. When we were looking at the design of the ships, we kept exploring this, placing almost baroque, exuberant levels of detail on one end, while on the other, contrasting a rigorous, rational logic.”…

“But also I really love the top of the Carbide & Carbon Building (on Michigan Avenue),” Lana said. So its lighthouse peak informs the back of Titus’ ship, while the front is, well, a play on the flying buttresses that shape the top of the Tribune Tower. “But I often wasn’t flamboyant enough for the Wachowskis,” Hull said. So the gold-green design along the facade of the Carbide building is mirrored on the outside of the ship. And inside: The ceiling of the ship’s loading dock is reminiscent of the dense mosaics in the Chicago Cultural Center ceilings; the long, vaulted chapel is vaguely similar to the reading room of the Newberry Library. “Which was a sanctuary for me as a kid,” Lana said, “where I went when I cut school.”

Balem, played by Eddie Redmayne, is the imperialist, the severe, ominous bully. His ship, therefore, is gothic, less curvaceous than Titus’ ride. The front end, its T-shaped bow, has some inspiration in the terra-cotta faces that watch from the facade of the old Tree Studios building on Ontario Street. And there are hints of the former Midway Gardens entertainment venue in Hyde Park, designed by Frank Lloyd Wright (torn down in 1929). “His ship is more of a towering, hard-looking, Albert Speer-ish brutalism,” Hull said, “but it would be too on the nose for his designs to just reflect that, to not suggest Balem wouldn’t want some ornamental embellishment to his world.” So, his boardroom has touches of the latticework beneath the Loop “L” tracks.

An interesting source of inspiration for objects – spaceships – that we might typically think are otherwordly or something completely different. Additionally, buildings are pretty static, even if they are involved in dynamic social settings, while spaceships have incredible mobility. But, as noted in this earlier post about The Hunger Games, it is difficult to make something completely new. Human creativity rarely involves completely innovative ideas that have never been expressed before but rather often involves taking existing forms and objects and doing new things with the mix. So, in trying to imagine the future, why not draw some on the past while also adding potential changes?

This is also a reminder that Chicago architecture is influential. If we do get to an age of large spacecraft, would Chicago still be a major inspiration? Could we have competing fleets based on different global cities?

Selecting the right McMansion for Gone Girl

Following up on a post from two days ago, here is how the production designer described finding Nick and Amy’s McMansion in Gone Girl:

HOW DID YOU FIND NICK AND AMY’S HOUSE? WHY WAS THAT ONE PERFECT?
It’s hard to explain without being insulting (laughs). Those neighborhoods, with that style of housing— and without finding any other better way of describing it, sort of that “mcmansion” — they aren’t very attractive. You go, oh geeze do we have to really film this, you know? We found this simple one, and it had all the attributes of that type of house without being too obscene. It felt like it could be traditional, but it was a modern take on traditional. Just the fact that it was on the corner, it gave us good angles for a lot of the scenes with the driving and the staging of the news vans.

DID YOU SHOOT THE INTERIOR SHOTS AT THAT HOUSE, TOO?
We built the entire interior on a stage in Los Angeles. We took the floor plan of the house that we shot on location, and we started adjusting it for our own story and our own camera angles. It was important for me, especially, not to do something where you’d look at the exterior and then you go inside and you’re like wait a second, how could this interior even fit with that exterior? I didn’t want to do that. David [Fincher, the director] and I had long conversations about it. We cheated a few things, we stretched the interior.

HOW WOULD YOU DESCRIBE THE INTERIOR YOU CREATED FOR NICK AND AMY’S MISSOURI HOUSE?
You know those homes are they’re done with traditional elements but in a modern style? They have the built-in cabinets and they have the wooden molding, but there’s something askew about it. The way the moldings are done, they are made out of mdf instead of real wood. It’s that modern construction where they use traditional, classical elements— they put medallions on the ceilings and they have recessed lighting in drywall ceilings instead of real plaster. The spiral staircase isn’t really spiral. It’s curved, and it looks elegant but when you stand there and take it in, you realize there’s something skewed about it.

WHY WAS THAT PERFECT FOR THIS STORY?
It works in the sense that Nick is trying to give Amy the perfect home in the perfect place. It’s sort of like, why wouldn’t you like this? Why wouldn’t you feel comfortable in this large house? There’s remnants of the New York feel, but it’s a little bit offbeat from that.

A few thoughts, question by question:

1. The dislike for McMansions is clear. But, then he notes that the house wasn’t too bad in its attempt to replicate a traditional style. What then marks it as a McMansion? Subdivision. Multiple gables. Square footage. Tall entryway.

2. Even with a home that is already large, they stretched the interior. Does this mean that the home scorned for its size was depicted as even larger on the screen?

3. Commentary on the quality of construction. The style may fit from a distance but someone who knows the older style can spot the problems quickly.

4. Conjecture about what such homes are supposed to symbolize: the perfect house. Looks new, nice landscaping, quiet neighborhood…how did all that violence and coldness end up there again?

Even with all that explaining about the negatives of such homes, it is amusing to see the comments below the story from people who want to replicate the look.

Taking McMansion battles to the stage

One playwright thinks neighborhood battles over McMansions provides compelling material:

The threads that run through “Two Stories,” a new play making its world premiere at Salt Lake Acting Company, are pulled from today’s headlines: “Neighbors battle over McMansions” and “Can newspapers save jobs with web hits?”

The topics are just two things that keep Utah playwright Elaine Jarvik — a former reporter with a love of houses and neighborhood aesthetics — up at night.

“I really wanted to tell both these stories,” she said. “There was a connection: my rights versus your rights, and what do we really own?”

The play follows Jodi Wolcott, an old-school journalist forced to produce stories that will draw web hits, and the Masoris family, who plan to remodel their modest house…

The tension explodes when Amir and his wife plan to remodel their house into a two-story McMansion that will change the look of the middle-class neighborhood and cut off the Wolcotts’ light and view.

The underlying story of the property rights of a homeowner (the American ideal!) versus neighbors (your new home threatens my own and the neighborhood!). What resolution can they find? I know these sorts of reviews don’t give away the ending but since I’m not going to get to Salt Lake City anytime soon, I would love to know how it all comes together. The last cultural product I viewed involving McMansions was Gone Girl and that story involving McMansions – with the author playing up the McMansion part in the early pages (a common theme in darker stories of recent years) – did not turn out well.

I like the band name “Big Data”

Band names can often reflect societal trends so I’m not surprised that a group selected the name Big Data. I like the name: it sounds current and menacing. I’ve only heard their songs a few times on the radio so I’ll have to reserve judgment on what they have actually created.

It might be interesting to think of what sociological terms and ideas could easily translate into good band names. One term that sometimes intrigues my intro students – interactional vandalism – could work. Conspicuous consumption? Cultural lag? Differential association? The culture industry? Impression management? The iron cage? Social mobility? The hidden curriculum?

“Using a Real Life SimCity to Design a Massive Development”

As a massive SimCity fan, I find this use of predictive urban models intriguing:

596 acres, 50,000 residents, $4 billion dollars and even a 1,500-boat marina: Everything about the proposed Chicago Lakeside Development, developer Dan McCaffery’s massive micro-city being built at the former site of the U.S. Steel Southworks Plant, is on a different scale. It follows that the design process for this mixed-use project requires a different set of tools, in this case, LakeSim, an advanced computer modeling program. Developed as part of a collaboration between the University of Chicago, Argonne National Laboratory, Skidmore, Owings & Merrill and McCaffery Interests, this program functions like a customized SimCity, analyzing and simulating weather, traffic patterns and energy usage to help architects and designers plan for a site that may eventually contain more than 500 buildings.

“A lot of the Big Data approaches tend to be statistical in nature, looking at past data,” says Argonne scientist Jonathan Ozik. “We’re modeling a complex system of interactive components, running the data forward, so what we end up having is your SimCity analogy, energy systems interacting, vehicles and people moving. What we’re doing here is using a complex systems approach to tackle the problem.”…

The challenge for planners is predicting how so many different systems and variables will interact. LakeSim gives them a framework to analyze these systems over long timelines and run millions of scenarios much quicker than past models — hours as opposed to days — asking “hundreds of questions at once,” according to Ozik. The program is a step forward from similar modeling software, especially valuable at a site that in most respects is being built from scratch.

This seems quite useful at this point but it will be necessary to look at this down the road once the site is developed. How much time did the model save? How accurate was the model? Did relying on such a model lead to negative outcomes? If this is a predictive model, it may be only as good as the outcome.

Interesting to note that the commenters at the bottom are wondering where all the people to live in this development are going to come from. I assume that demand is appropriately accounted for in the model?

Another post-apocalyptic McMansion dweller on a new TV show

A new Fox show featuring the last man alive has him living in a McMansion:

The former Saturday Night Live performer, creator and star of the new Fox comedy (March 1, 9 p.m. ET/PT), plays a survivor of a virus that decimates the Earth’s population. His character drives across the U.S. looking for people before settling in a McMansion in Tucson.

During filming, he has had the freedom to explore what a lone planetary survivor could do, such as roll bowling balls at aquariums in a parking lot…

Forte (Nebraska), who grew a big, bushy beard for the role, said he thinks many people have wondered about being Earth’s last survivor.

“This idea seems to be, even though it’s very far-fetched, very relatable,” he said. Many people “have heard the question, ‘What would you do if you were the last person on Earth?’ “

And yet this man who could do anything chooses to live in a McMansion? Aren’t these shoddily-constructed and mass-produced homes not going to last very long? I suspect the critique here is that even as the world ends, some of the products of our society that aren’t that great – like McMansions – will live on. A Google image search suggests the character will wander into a sports stadium and an art museum. Here is the one hint I could find of the McMansion-strewn Tucson landscape.

Quick Review: Suburbia (the board game)

I study suburbs so it was appropriate that I received the board game Suburbia for Christmas. Here is my review of the game after three playings:

1. The game is built around constructing five different kinds of land: residential zones, commercial zones, industrial zones, civic zones, and lakes. You purchase hex pieces and your suburb grows as each zone gives you different abilities such as a growing income, a growing reputation (which increases your population), and more money. Because it is hex based, it is kind of like a cross between Catan and Carcassone where the hexes allow you do things but you have choices of what you build.

2. Like in real suburbs, zoning definitely matters. You have to keep certain properties away from each other. For example, industrial zones usually decrease the reputation of adjacent residential or civic zones. One residential zone, housing projects, have to be the most removed as they decrease your reputation if placed near residential, commercial, or civic zones. Because of these different zoning rules, you tend to have clusters of different properties. The one thing that can help break up the clusters? Lakes.

3. It is interesting that you have to reduce your income and reputation each time you cross a certain population size. As the game goes along, you have to find ways to keep your income and reputation up because as you grow, these go down. As the game suggests, quality of life is hard to maintain as your suburb grows larger. Thus, having a growing population is a kind of penalty even though you need the biggest population to win.

4. Getting a Casino and a PR Firm can really help you win – if you can afford them. They don’t come along until later in the game but they stop you from losing reputation/population (Casino) and income (PR Firm) when you cross each population threshold. These would be harder to obtain in a four player game but in a two player game where one player had both, they made for an easy win.

5. One nice twist of the game is that the players look at four common goals and then each player has an individual goal (unknown to the other players). Winning each goal (and ties do not count) leads to a population bonus so your planning and zoning is affected by these different goals. This helps vary the gameplay quite a bit.

6. One oddity: each player is building a borough and all of the boroughs constitute suburbia. The terminology for the level below suburbs as a whole likely reflects regional terminology. But, why not use municipality? Community? Just call each player’s board a separate suburb? Players actions can affect those of others so it makes some sense that each board is not a suburb but I found the word choice interesting.

As a suburban scholar, I think this game does a nice job simulating some of the broad aspects of suburban life. As noted above, zoning matters but a winning outcome also likely requires a mix of zones as a community needs population, income, and reputation to get ahead. Finding the right balance can differ from game to game given the goals.

College courses tackle The Simpsons

Continuing the trend of the media showing interest in college students getting credit for classes involving pop culture, here is a brief overview of college courses tackling The Simpsons:

He currently teaches a course about the Broadway theater and how “The Simpsons” have embraced various musicals and plays. Next semester, he shifts to an online literature course titled “The D’oh of Homer” that includes readings from Edgar Allan Poe’s “The Raven” and “The Fall of the House of Usher,” and Charles Dickens’ “A Christmas Carol” — all referenced in “Simpsons” episodes…

According to the SUNY Oswego website, “Sociology of ‘The Simpsons'” is still an accredited course at the Central New York school. Sociology professor Dr. Tim Delaney published a book in 2008, “Simpsonology: There’s a Little Bit of Springfield in All of Us.”…

Jean acknowledges a theme in many episodes is the comparison of the C. Montgomery Burns character — the miserly owner of Springfield’s nuclear power plant — to the lead character in the movie “Citizen Kane,” Charles Foster Kane…

“They need to reach students however they can. And using ‘The Simpsons’ to grab their attention, I think, is brilliant,” she says. “Fighting against pop culture isn’t going to do anyone any good.”

For those skeptical of such classes, here is my brief defense of using The Simpsons:

1. It is the longest-running American sitcom. That alone means it has a unique place among television shows. It has never been the most popular show but it clearly has staying power.

2. Television may seem irrelevant to the college classroom but given that the average American adult watches 5 or so hours a day (the figures do vary by age), it is a powerful force.

3. The Simpsons has a particular way of critiquing many aspects of American society. Perhaps it is the writers, perhaps it is the animated format that allows for a different kind of humor. I recently used the episode “Lisa the Skeptic” (Season 9 Episode 8) in class to illustrate the debate between religion and science. This episode lays out the two sides and then in the end skewers both by suggesting the real issue is rampant consumerism.

A sociologist discusses the political leanings of Katniss Everdeen

Would Katniss fit in with political progressives, the Tea Party, or libertarians? One sociologist weighs in:

“I was convinced to read them by a vegan radical historian I knew from Japanese camp,” she says. While reading it in the context of the growing income gap, and the frustration that was causing, in the States, Armstrong-Hough recalls that it was impossible not to notice the social commentary, nor to untie the strands of it from the plot. And yet, particularly given the flipped switch of Mockingjay, wherein the revolutionaries show their own capacity for cruelty and depravity, she says, “I don’t think the franchise is promoting any particular kind of society.”Instead, according to Armstrong-Hough, it’s a model of total resistance. “We see politicking, corruption, and unjustified violence from both the guardians of the status quo in the Capitol and the architects of the rebellion,” she says. “Katniss, whom we naturally align ourselves with, rejects both these systems.”

This double rejection feels timely, Armstrong-Hough notes. “So many Americans are disenchanted with politics itself, not just one side of the aisle or the other.”

“What I did see, though, was a sort of theory of social change that I found surprisingly sophisticated,” she says, adding that the books remind her of the ideas of James C. Scott, a Yale-based social and political theorist. An influential, self-described “crude Marxist” professor who lives on a farm and raises animals in between publishing tomes about anarchism, Scott is a figure of interest to people on both ends of the ideological spectrum. The New York Times called one of Scott’s books “a magisterial critique of top-down social planning that has been cited, and debated, by the free-market libertarians of the Cato Institute… development economists and partisans of Occupy Wall Street alike.”…

Beyond just advocating personal resistance to forces of political control, she says the books put forth the idea that “violence breeds docility.” “I don’t mean that threatening people with violence makes them docile, because it doesn’t. I mean that teaching people to be violent and consume violence makes them docile,” she explains. “The Games institutionalize a political docility not so much because they threaten violence to the districts’ children, but because they create a society in which people think they must choose survival over solidarity. I think a lot of people, regardless of their political affiliation, feel like there has been a lot of being forced to choose survival over solidarity going around in the US.”

So The Hunger Games is a Marxist critique where the games distract everyone from the oppression from the Capitol? Or is it at the end primarily about not giving into revenge and instead establishing a stable society (since Katniss shoots Coin rather than Snow)?

The book ends like a lot of these kinds of stories often do: the heroine returns home, troubled by all the conflict, settled into “normal” family life. In fact, there isn’t much vision at the end of what Panem has become. We are told that kids are taught about the Hunger Games. But, what kind of government do they have? How do all the districts get along? The story isn’t terribly concerned with all of this; much of the energy of the series is about fighting the long battle, not about depicting the better society.