A review of a new video game suggests players can build suburbs:

Town to City, developed by Galaxy Grove and published by Kwalee, is a cozy, casual city-builder that focuses on developing a small town, decorating buildings with small dynamic details, and providing a beautiful suburban environment for our voxel citizens. The game was released into Early Access recently with a decent amount of content and a relatively polished experience.
The game’s page on Steam describes it this way:
Build an idyllic 19th century Mediterranean town and help it flourish into a prosperous city. Freely place and customise each element to create the perfect home for your growing population in this cozy city builder from the creators of Station to Station.
Town, city, community, suburb. Is there a big difference in what these places look like in this game? These are not always interchangeable terms and using them hints at their overlap and their distinctions.
The majority of my experience in city-building games comes years ago with various iterations of Simcity. The goal there seemed to be to create a large city. You could build lighter density residential units but the push was to keep increasing your population, which could lead to redeveloping those lighter residential areas.
If this game is truly about creating a suburb or small town, it would be interesting to consider how the game experience could be different. How might the unique features of a small town or suburb translate into different decisions to make about development? Does this game or other games incorporate the kinds of zoning issues that come up in suburban communities? Or can players feel the reasons Americans love suburbs while they oversee the construction and maintenance of a suburban community? Do they get to consider the increasing diversity in suburbia?
And if there was a game that simulated building suburban communities in the United States, how many people would be willing to play? The majority of Americans live in suburbs but would they want to play in them, as opposed to building massive cities or playing Farming Simulator.






