Do sports fans want shorter games, more action, or a higher action to time ratio?

Baseball has taken significant steps this season to shorten the game through new features like a clock for pitchers and batters. A growing consensus over recent years has suggested fans want shorter games. College football is considering shortening games. However, in the absence of data I have encountered about what fans actually want, I wonder if it is really about shorter games. These might be two other options that sports fans in America want:

-More action. Studies have shown sports like baseball and football actually do not have much game action across the multiple hour experience. Pitch clocks make the action happen quicker but do not necessarily mean there will be more balls in play or runners on base. Baseball has moved in recent years to more three true outcomes: strikeouts, walks, and home runs. These involve limited action.

-A higher action to time ratio. Perhaps what fans want is not shorter time but more action within the time of the game. Shortening the time with no change to the action would provide a higher ratio. Shortened times plus more action would further increase the ratio. Other sports have more flow or continuous action, like hockey or soccer (though many American fans might consider these action low-stakes or boring action). Or, watching a condensed game where the time between all pitches or all football plays is removed can be an interesting experience.

I suspect there might be plenty of experimentation in the coming years regarding finding formulas for sports in order to retain or attract the attention of fans. This will also happen with ongoing interaction with other forms of entertainment that offer different experiences and timelines.

“The stadium is the spiritual home”

With the opening of a new stadium for Nashville SC, the team’s CEO described its importance:

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“For any team, whether it’s in soccer or other sport, the stadium is the spiritual home,” Nashville SC chief executive officer Ian Ayre said. “If you’re renting, it’s not the same as owning, right? Of all the infrastructure and the parts we build, it’s the most important.”

The team’s coach added:

Nashville SC coach Gary Smith called the crowd “magnificent,” adding that the players felt the energy from the moment they walked onto the field for warm-ups. “The expectation and excitement that surrounded this opening game was huge,” he said after the match. “To think that the players didn’t feel that would be inhuman. The atmosphere was terrific.”…

“To have our own home is vitally important,” Smith said. “This venue now will be the place over the coming years and decades that fathers and sons will come to and look back on and say, ‘Do you remember?'”

As a sports fan, I understand this sentiment. Going to the physical home of your favorite team or to an interesting stadium or a stadium where there is clearly fan interest is exciting. It is not just watching teams play in a physical setting; there is a collective effervescence that can arise to the level similar to how people describe spiritual experiences.

On the other hand, the team benefits from this spiritual home in the terms of dollars and cents. The stadium and all it entail makes money. It is an improved property. And increasingly so these days, owners and teams develop the land around the stadium in ways to further enhance revenue. This is not a sacred place maintained for the well-being of people who visit; it is for a business.

This mixing of business and spirituality is not uncommon in the United States or elsewhere in the world. Is the spiritual homeness of the sporting event ruined because money is being made? Perhaps not for most of the fans who are there for what the trivial can produce. For some of those fans, the sports stadium is more sacred than a religious building or congregation. At the same time, a new stadium and sports in general are big business where producing spiritual homes and transcendent experiences keeps consumers coming back for more and cities eager to keep teams or introduce new teams to the local economy.

Peytonville, the suburbs, and football

With the return to the airwaves of Peytonville ads from Nationwide, I noticed something in the commercials I had not thought about before (see Peytonville Parts 1, 2, 3, 4, and 5): the possible connection between suburbs and football. Notwithstanding a possible caveat that Nationwide might want to appeal to suburban customers, here are some ways the suburbs, football, and Peyton Manning might go together.

First, the majority of Americans live in suburbs. It is a slight majority but the percent in suburbs outnumbers the percent living in cities by a little more than 20%. Where is football played the most? Which communities have the most interest in football? The romanticized image of a football community might be a small town in the Heartland obsessing about football on fall Friday nights but much of the activity might be happening on suburban fields and on suburban television screens.

Second, the Peytonville commercials at least hint at college and pro football as well as suburban and urban life. For both college and pro football, where are the majority of fans? For college, perhaps the thousands of alumni for major football schools have largely settled in suburbs. With a college degree, people have the opportunity for higher-paying jobs and put those resources into suburban single-family homes. For pro teams, the majority of residents in a metropolitan region are suburbanites. Take Chicago as an example: there may be a lot of Bears fans in Chicago but there are over 6 million more residents in the suburbs than the city.

Third, the social and cultural life of the suburbs might lend itself to football (and other sports as well). With games on the weekend, many suburbanites are free to sit at home and watch or attend games. For kids, families have the resources to enroll them in activities and there are plenty of organizations ready to funnel kids into high school and college football.

Perhaps this is off yet certain sports are associated with certain places. Is football truly a suburban sport or does it belong to all of American places?

Videogames under the tree to sizable global industry

The flood of new gaming consoles and new game titles to Americans for the Christmas season hints at the size of the video gaming industry:

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Global videogame revenue is expected to surge 20% to $179.7 billion in 2020, according to IDC data, making the videogame industry a bigger moneymaker than the global movie and sports industries combined. The global film industry reached $100 billion in revenue for the first time in 2019, according to the Motion Picture Association, while PwC estimated global sports would bring in more than $75 billion in 2020

The videogame industry has boomed in recent years because of the variety of ways to play games. Gone are the days when all one had to track were console sales and games sold for their respective consoles and PCs. With the rise of digital-copy game sales, mobile games, in-app purchase freemium games, cross-platform games that aren’t limited to a specific console, streaming game services like Microsoft’s Game Pass, games-as-a-subscription models, and online distribution services like Steam, along with varying levels of transparency, anyone wanting to make apples-to-apples comparisons encounters an unwieldy fruit basket.

While console sales will get a boost from new versions, that’s not the biggest chunk of the industry, nor the fastest-growing. The biggest gain is expected to come from mobile gaming, with China playing a big role in smartphone and tablet gaming revenue, Ward said. Excluding in-game ad revenue, world-wide mobile gaming revenues are expected to surge 24% from a year ago, to $87.7 billion.

The gamification of the world is well underway.

Seriously, it is interesting to compare the status of videogames compared to the two industries mentioned in the article: movies and sports. These are established industries with prominent actors around the world. They have been established for decades. Videogames, on the other hand, are more recent – only several decades in the hands of the global public – and still have negative connotations for many (too violent, a waste of time, played only by a certain segment of the population, etc.). Since videogames are big business and part of their spread is due to the smartphone, which many have, will videogames have a different status in a few years?

Televised sporting events as vehicles for commercials

If people were looking for more reasons not to watch major sports – and there are plenty at the moment – then consider the commercialism involved in any televised sporting event. I quote from an article featured in an earlier post:

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The 11 minutes of action was famously calculated a few years ago by the Wall Street Journal. Its analysis found that an average NFL broadcast spent more time on replays (17 minutes) than live play. The plurality of time (75 minutes) was spent watching players, coaches, and referees essentially loiter on the field.

An average play in the NFL lasts just four seconds.

Of course, watching football on TV is hardly just about the game; there are plenty of advertisements to show people, too. The average NFL game includes 20 commercial breaks containing more than 100 ads. The Journal’s analysis found that commercials took up about an hour, or one-third, of the game.

The game itself could be interesting. I have watched numerous games that contained amazing sports moments and I am consistently surprised how often something new or rare happens.

But, even with those great moments, I always get a big dose of commercials. Break after break after break selling me products, brands, and an American way of life based on buying more and more.

Perhaps this is the true message of American sports: the observer, someone who probably was not able to play the sport in question at a high level, can live the good life through purchasing goods and experiences. Even while I am watching, I can purchase a lot through my phone or computer. And I can upgrade the sports watching experience with an even bigger television, more food and drinks, tailgate accessories, and ways to travel to the sporting sites.

And this may be the big message of American life in general. Community might be nice as might finding contentment with what you have. But, the guiding impulse that will help keep the economy humming and the consumer satisfied by novelty and acquisition is to just keep wanting and buying.

A reminder of the absurdity of sports

The MVP Machine is a good look at the data feedback player development angle in Major League Baseball today. Roughly two-thirds through the book, there is a reminder about what sports actually are:

It also strikes me as silly that I’m so excited about being a bit better at hitting a ball covered in cowhide with a wooden stick, an ultimately meaningless activity that American culture collectively decided would be worth many millions of dollars when performed with a certain skill. Rational or not, though, the fulfillment is real.

Similar descriptions could render all major sports as absurdist activities. And yet, they are viewed by millions, they are tied to local status and civic togetherness, and there are billions of dollars tied up in them. Sports today are big business, big entertainment, and big stakes for fans all rolled up into one. But, I imagine some sports moments could be made better with this reminder of what sports are at their most basic level.

Redeveloping golf courses and incurring the wrath of neighbors

Turning land from a golf course to a housing development could be a bumpy process:

Consider that the average 18-hole golf course is 150 acres. At standard densities, that means that your average golf course can host at least 600 new single-family detached homes. Mix in townhouses and apartments, and a single shuttered course could provide housing for thousands of new residential units. This is land in desirable communities: Golf-centric subdivisions built in the 1990s and 2000s feature courses threaded among affluent McMansion-style developments, meaning that the new housing could go in areas with access to high-quality schools and work opportunities…

But the main variable blocking new housing on old golf courses might be old-fashioned NIMBYism. Golf courses, after all, are often interpreted as high-status amenities that raises the value of neighboring homes, despite evidence to the contrary. If golf courses are gone and not coming back, residents often ask, why can’t they turn into permanent parks? Indeed, converting former greens into open space, wetlands, and natural preserves is happening nationwide in places where local land trusts have been able to purchase the tracts.

This can be a more appealing option for neighbors—often much higher income than the average resident of their region—who push to block permits and rezonings that might allow for infill housing redevelopment on idle greens. Earlier this year, voters in Lynnfield, Massachusetts, an outer suburb of Boston with a six-figure median income, voted down a zoning change that would have allowed for a 154-unit senior housing facility on part of the struggling Sagamore Spring Golf Club. Voters in the Rochester suburb of Penfield, New York, meanwhile, recently passed a $3.65 million bond to buy out the golf course and turn it into a park…

Golf probably isn’t coming back, at least not at the kind of scale it once boasted. Whether or not this bust can be a boon or a wash for suburbs and cities will likely be decided by hundreds of small zoning fights like these over the next decade. If recent pushes to downzone and preserve golf courses are any indication, it will take some effort and forethought on the part of planners and policymakers to get former greens productively redeveloped. Once the physical embodiment of tony upper-crust seclusion, these silent driving ranges and ghostly sand traps can be an effective way for more people to find housing in exclusive suburbs—or another means of keeping newcomers out.

There are few things suburban homeowners like less than finding out that the open, green, or park land they moved next to is now going to be a new development. Sometimes this anger is misplaced: if you move into a new subdivision recently created out of farmland and it is next to more farmland, you can probably expect that more farmland is going to be developed. Parks, forest preserves, or land trusts appear to offer more certainty: a private group or local government has committed to that green space and it would take a lot to choose otherwise. It seems like a golf course then falls in between these two options as it looks like green space but it dependent on a steady stream of users. If the golf course does not have enough customers, it cannot remain a golf course forever.

Also taking into account the social class and status of those who might locate on or near a golf course, I imagine communities that try to convert golf courses to new development will have a significant fight on their hands.

 

Breaking Madden: tweaking the game to have the most unequal outcome

I’m a latecomer to the Breaking Madden series but here is what happens when you tweak the game to pit the two most unequal teams together on the same field:

I released every member of the Seahawks and Broncos that I possibly could, and replaced them with a total of 82 players I created…

Imagine also that this player is seven feet tall and 400 pounds heavy, and that there is no stronger, smarter, faster, or more skilled football player on the planet.

Now imagine 41 of them. In previous editions of Breaking Madden, I’ve made a small handful of these sorts of players — maybe one, or three, or five. Never 41…

In just about every way, these Broncos are the anti-Seahawks. They are as short (five feet tall) and light (160 pounds) as the game would allow me to make them. In every single skills category — Speed, Strength, Awareness, Toughness, and dozens of others — I assigned each of them the lowest rating possible…

I could not continue. My heart wouldn’t let me. I used the simulation feature to speed up the game to the end. I relinquished my ambitions of a 1,500-point game. Seahawks 255, Broncos 0. The machine and I agreed upon the final score.

The visuals are priceless: a team of giants overwhelming the team of scrawny players with the game just giving up at the end. I’ve never seen anything like it in my years of playing Madden football.

The premise of the project is interesting as well: just how much can the average video game be tweaked by the user to create different outcomes? I would count a lot of the newer games that have open maps and numerous playable characters as ones that can be tweaked a lot. Yet, there are still plenty of games that have you follow a fairly strict script. Both can be enjoyable but the autonomy of the gamer is quite different.

One thing I’ve always liked about sports games – and sports in general – is that the outcomes are somewhat unpredictable. Sure, there does come a point where the gamer reaches a skill level that overwhelms the computer every time but then you can set new goals: start a career team from scratch, play with some sort of handicap, or move up a difficulty level. This has been my recent quest: move up the ranks of English soccer in FIFA 2012 with Oxford United. At some point, the game can still be too easy or repetitive – this was the curse of earlier sports games when certain plays or players could just dominate – but playing a game within a game usually insures some flexibility.

The different demographics of viewers of America’s major sports

Derek Thompson highlights the varied demographics of viewers of the major sports in the United States:

  • The NBA has the youngest audience, with 45 percent of its viewers under 35. It also has the highest share of black viewers, at 45 percent—three times higher than the NFL or NCAA basketball.
  • Major League Baseball shares the most male-heavy audience, at 70 percent, with the NBA.
  • The NHL audience is the richest of all professional sports. One-third of its viewers make more than $100k, compared to about 19 percent of the general population.
  • Nascar’s audience has the highest share of women (37 percent) and highest share of white people (94 percent).
  • The Professional Golfers Association has the oldest audience by multiple measures: smallest share of teenagers; smallest share of 20- and early 30-somethings; and highest share of 55+ (twice as high, in the oldest demo, as the NBA or Major League Soccer).
  • Major League Soccer has the highest share of Hispanics by far (34 percent; second is the NBA at 12 percent) and the lowest income of any major sports audience. Nearly 40 percent of its fans make less than $40k.
  • The NCAA demographics for football and basketball are practically identical but they are surprising old (about 40% over 55+) and surprisingly white (about 80%), which clearly has as much to do with who owns a TV rather than who follows the sports.

There are much smaller demographic differences – say across gender as all of these sports have primarily male viewers – and larger ones, particularly across race and ethnicity, income, and race.

I wonder if this could all be easily deduced by watching the commercials that play during the games. While the average fan may not be aware of these demographic splits, advertisers most certainly are and target the audience accordingly. Yet, I can’t say I quickly can name notable advertisement differences between the NFL, NBA, MLB, and NHL off the top of my head in the same way I quickly notice a difference in advertisements when turning on the network news at night (a very rare occurrence).

“Half of American fans say ‘supernatural’ forces are in play during sports events”

Around half of American sports fans, particularly football fans, think that the supernatural influences are at play on the field/court/ice/pitch/playing surface.

“Just ahead of the 2014 Super Bowl, 50 percent of sports fans see some aspect of the supernatural at play in sports, meaning they either pray to God to help their team, have thought their team was cursed at some point in time, or believe that God plays a role in determining the outcome of sporting events,” reports a new survey conducted by the Public Religion Research Institute, a nonpartisan, non-profit group based in the nation’s capital.

A fervent 26 percent of the respondents say they have prayed that “for God to help their team”, while an equal number have entertained the notion that their team was “cursed.”…

“Football fans are also more likely than other fans to say they pray for their team (33 percent ), perform pre-game or game-time rituals (25 percent), or to believe that their team has been cursed (31 percent).

White evangelical Protestants (38 percent), white mainline Protestant (33 percent) and minority Protestant (29 percent) sports fans are considerably more likely than Catholic (21 percent) or religiously unaffiliated (15 percent) fans to say they have prayed for their team, the survey found.

A few quick thoughts:

1. America is often regarded as an unusually religious industrialized nation so it is not surprising that this would carry over to sports.

2. This gives credence to the argument that sports might sometimes act as functional religion.

3. Rather than attribute outcomes on the field to the actions of individual players or physics, some fans invoke the supernatural. How else to explain unusual plays or certain outcomes? Does invoking religion is related to the record of a particular team (bad teams are cursed, good teams are provided miracles – mediocre/average teams are supernaturally stagnant)?