Some band had to eventually take the name “Mcmansions”

If you can play lead guitar, you can join the band with the great name “Mcmansions.”

Mcmansions seek lead guitarist (Marietta Ga.)

We are primarily an original band based out of Marietta,Ga. We sing about Love, Loss, sadness, insanity and yes redemption. all of us are over the age of 40 and prefer the same.We are acoustic guitarists/lead singer,bass/backup vocals, and drums. We enjoy live performance and recording,mostly on weekends.We are actively seeking you electric guitarist to make our music even better. We all have obligations but nonetheless we live to write sing and play and will quit when we are dead. Our arrangements are not difficult we just need an energetic new friend to fill in all the blanks with stylistic embellishments to whip the band up into a frenzy of rock n roll bliss.

And the style or ethos of the band?

We are proudly playing a distinct original blend of lightly salted alternative Rock/Americana self styled tunage The music speaks for itself We have a 60s garage sound in our music that draws from the Rock, soul, pop ,punk,country and gospel that we have all come to love Actually we have a lost Identity covered with kudzu, rust and condemned asbestos habitations with chipped lead paint…

Given the criticism the McMansion has taken in the last 15 years, there is a lot of sadness and insanity to explore here with this particular band name. However, I’m not sure audiences would be ready for love and redemption stories regarding McMansions…

Two other thoughts:

1. Even with their many problems of the suburbs according to critics (including a lack of community and poor design), there are a good number of music artists who have emerged from this social space in last half century. Perhaps it provides teenagers lots of time, space, and social connections for putting together a group? Perhaps it is because people in the suburbs get some decent music training as kids or have access to instruments and time? Perhaps suburban ills push people toward music as a way to escape?

2. McMansions may not be appealing to some but they offer a lot of space for music equipment and practice space. Imagine how much sound it takes to fill that two-story great room. Or the way that the loud noise of a rock band might just rattle the poorly constructed abode.

SimCity set path for games about systems, not about characters

In contrast to video games about characters, SimCity made the gameplay about the complex system at work in cities:

Such was the payload of SimCity: not a game about people, even though its residents, the Sims, would later get their own spin-off. Nor is it a game about particular cities, for it is difficult to recreate one with the game’s brittle, indirect tools. Rather, SimCity is a game about urban societies, about the relationship between land value, pollution, industry, taxation, growth, and other factors. It’s not really a simulation, despite its name, nor is it an educational game. Nobody would want a SimCity expert running their town’s urban planning office. But the game got us all to think about the relationships that make a city run, succeed, and decay, and in so doing to rise above our individual interests, even if only for a moment…

The best games model the systems in our world—or the ones of imagination—by means of systems running in software. Just as photography offers a way of seeing aspects of the world we often look past, game design becomes an exercise in operating that world, of manipulating the weird mechanisms that turn its gears when we’re not looking. The amplifying effect of natural disaster and global unrest on oil futures. The relationship between serving size consistency and profitability in an ice cream parlor. The relative unlikelihood of global influenza pandemic absent a perfect storm of rapid, transcontinental transmission.

And system dynamics are not just a feature of non-fictional games or serious games. The most popular abstract games seem to have much in common with titles like SimCity than they do with Super Mario. Tetris is a game about manipulating the mathematical abstractions of four orthogonally connected squares, known as tetrominoes, when subjected to gravity and time. Words With Friends is a game about arranging letters into valid words, given one’s own knowledge merged with the availability and willingness of one’s stable of friends. A game, it turns out, is a lens onto the sublime in the ordinary. An emulsion that captured behavior rather than light…

There’s another way to think about games. What if games’ role in representation and identity lies not in offering familiar characters for us to embody, but in helping wrest us from the temptation of personal identification entirely? What if the real fight against monocultural bias and blinkeredness does not involve the accelerated indulgence of identification, but the abdication of our own selfish, individual desires in the interest of participating in systems larger than ourselves? What if the thing games most have to show us is the higher-order domains to which we might belong, including families, neighborhoods, cities, nations, social systems, and even formal structures and patterns? What if replacing militarized male brutes with everyone’s favorite alternative identity just results in Balkanization rather than inclusion?

Fascinating argument. Could video games truly be a tool that help players move beyond individualism? At the same time, even a game about systems still can provide an individualized experience: SimCity players could spend hours by themselves crafting a city in their own image (and the game even provided some space for this with honorary statues and the like). Such games could be social – you could have various players interacting with each other either as leaders of different cities or even as leaders within the same city – but they generally were not.

This doesn’t have to stay at the level of argument. Why not run some tests or experiments to see how players of character-driven versus system-driven games compare on certain outcomes?

14 times The Simpsons took on famous architecture

Curbed put together a short list of times The Simpsons has lampooned architecture:

Frank Gehry crumples up a piece of paper, tosses it to the ground, and suddenly becomes inspired to build a similar-looking concert hall for Springfield, hometown of The Simpsons. Rem Koolhaas, with his eyes closed, teaches nine local children about “Lego architecture” using a model of OMA’s CCTV tower in Beijing. Since The Simpsons began airing in 1989, there have been countless references to landmarks and architects, new Dwell-reading neighbors and postmodern malls filled with identical Starbucks stores…

Dialogue from an episode aired in 2003:
Lisa: I’m impressed that you drew up blueprints, but these are for a go-cart track.
Homer: Did Frank Lloyd Wright have to deal with people like you?
Lisa: Actually, Frank Lloyd Wright endured a lot of harsh criticism.
Homer: Look. I have no idea who Frank Lloyd Wright is.
Lisa: You said his name two seconds ago.
Homer: I was just putting words together.

Some fun moments here. In fact, I suspect there is an interesting dissertation or book to be written about how The Simpsons presents spaces, from homes to Springfield (which really is a zany community) to broader geographic and social contexts. What if a two-dimensional animated show ended up offering one of the most astute mass market analyses of our spatial lives?

Aziz Ansari and sociologist Eric Klinenberg collaborate on modern romance

Comedian Aziz Ansari is familiar with the work of Sherry Turkle and has done research with sociologist Eric Klinenberg:

While every other comedian — from Tina Fey to Amy Poehler — is writing a memoir, Ansari decided he’d team up with a sociologist to conduct studies on love in the age of technology for his first title. The comedian revealed his book cover exclusively to TIME and chatted about his research, his stand-up and the end of Parks and Rec

I had been starting to do this stand-up about dating and realized that the current romantic landscape is way different. All these very modern problems — like, sitting and deciding what to write in a text — that’s a very new conundrum.

Then I randomly met a couple people who were in academic fields that did work that vaguely applied to this stuff. Like, this woman Sherry Turkle who had done all this research about texting and found that you say things over text you would never say to someone’s face. So the medium of communication we’re using is kind of making us sh—ttier people. And then I thought if you take that and put it toward romantic interactions, that’s why people are so f—ing rude…

It ended up being a sociology book that has my sense of humor, but it also has some academic heft to it. I wrote it with this sociologist, Eric Klinenberg, and he helped me design this huge research project that we did. We interviewed hundreds of people all across the world — we went to Tokyo and Paris and Wichita to really get a wide scope. We also interviewed all sorts of academics. The resulting book is really unique. I can’t think of any book I would really compare it to.

I wonder how the two worlds involved here – those who read books by comedians and sociologists – will react to this book:

1. Will the general public be interested in a comedian utilizing more academic data to tackle a a popular topic? Could a comedian reach people in a way that a book written by a sociologist alone could not? Or, will the public still not really trust the data and continue to rely on their own anecdotes of online love?

2. How will sociologists view Klinenberg’s contribution? Is this data really any good or it is too impressionistic? While sociologists talk about public sociology, popular pieces of writing are often derided for not being serious enough. Was Klinenberg secretly conducting an ethnographic project on the lives of modern comedians?

No matter the critical reception from either camp, I imagine this book will sot a lot more copies than the typical sociology monograph…

Using Chicago skyscrapers as inspirations for spaceships

“Jupiter Ascending” may not be very good but some of the spaceships are based on Chicago architecture:

When Hull came to Chicago, the Wachowskis began peppering him with reference photographs of Chicago buildings, facades, landmarks, ornamental detail and infrastructure. “Of all the directors I have worked with, they are by far the most architecture-minded,” he said. “They wanted a very decorative vision for the ships, almost Louis XIV-like in places, existing alongside this other aesthetic, far more gothic and less feminine.”

Indeed, the Wachowskis, who started a small construction company and worked as carpenters before becoming filmmakers, wanted the two warring ships at the center of “Jupiter Ascending” to somewhat reflect Chicago itself. “I like how the great curling femininity of the Frank Gehry (Pritzker Pavilion) is juxtaposed against the weight of those harsh, more severe buildings on Michigan Avenue,” Lana said. “I liked that tension in Chicago, that something as elegant as a big river can curl through so many grandiose statements. When we were looking at the design of the ships, we kept exploring this, placing almost baroque, exuberant levels of detail on one end, while on the other, contrasting a rigorous, rational logic.”…

“But also I really love the top of the Carbide & Carbon Building (on Michigan Avenue),” Lana said. So its lighthouse peak informs the back of Titus’ ship, while the front is, well, a play on the flying buttresses that shape the top of the Tribune Tower. “But I often wasn’t flamboyant enough for the Wachowskis,” Hull said. So the gold-green design along the facade of the Carbide building is mirrored on the outside of the ship. And inside: The ceiling of the ship’s loading dock is reminiscent of the dense mosaics in the Chicago Cultural Center ceilings; the long, vaulted chapel is vaguely similar to the reading room of the Newberry Library. “Which was a sanctuary for me as a kid,” Lana said, “where I went when I cut school.”

Balem, played by Eddie Redmayne, is the imperialist, the severe, ominous bully. His ship, therefore, is gothic, less curvaceous than Titus’ ride. The front end, its T-shaped bow, has some inspiration in the terra-cotta faces that watch from the facade of the old Tree Studios building on Ontario Street. And there are hints of the former Midway Gardens entertainment venue in Hyde Park, designed by Frank Lloyd Wright (torn down in 1929). “His ship is more of a towering, hard-looking, Albert Speer-ish brutalism,” Hull said, “but it would be too on the nose for his designs to just reflect that, to not suggest Balem wouldn’t want some ornamental embellishment to his world.” So, his boardroom has touches of the latticework beneath the Loop “L” tracks.

An interesting source of inspiration for objects – spaceships – that we might typically think are otherwordly or something completely different. Additionally, buildings are pretty static, even if they are involved in dynamic social settings, while spaceships have incredible mobility. But, as noted in this earlier post about The Hunger Games, it is difficult to make something completely new. Human creativity rarely involves completely innovative ideas that have never been expressed before but rather often involves taking existing forms and objects and doing new things with the mix. So, in trying to imagine the future, why not draw some on the past while also adding potential changes?

This is also a reminder that Chicago architecture is influential. If we do get to an age of large spacecraft, would Chicago still be a major inspiration? Could we have competing fleets based on different global cities?

Selecting the right McMansion for Gone Girl

Following up on a post from two days ago, here is how the production designer described finding Nick and Amy’s McMansion in Gone Girl:

HOW DID YOU FIND NICK AND AMY’S HOUSE? WHY WAS THAT ONE PERFECT?
It’s hard to explain without being insulting (laughs). Those neighborhoods, with that style of housing— and without finding any other better way of describing it, sort of that “mcmansion” — they aren’t very attractive. You go, oh geeze do we have to really film this, you know? We found this simple one, and it had all the attributes of that type of house without being too obscene. It felt like it could be traditional, but it was a modern take on traditional. Just the fact that it was on the corner, it gave us good angles for a lot of the scenes with the driving and the staging of the news vans.

DID YOU SHOOT THE INTERIOR SHOTS AT THAT HOUSE, TOO?
We built the entire interior on a stage in Los Angeles. We took the floor plan of the house that we shot on location, and we started adjusting it for our own story and our own camera angles. It was important for me, especially, not to do something where you’d look at the exterior and then you go inside and you’re like wait a second, how could this interior even fit with that exterior? I didn’t want to do that. David [Fincher, the director] and I had long conversations about it. We cheated a few things, we stretched the interior.

HOW WOULD YOU DESCRIBE THE INTERIOR YOU CREATED FOR NICK AND AMY’S MISSOURI HOUSE?
You know those homes are they’re done with traditional elements but in a modern style? They have the built-in cabinets and they have the wooden molding, but there’s something askew about it. The way the moldings are done, they are made out of mdf instead of real wood. It’s that modern construction where they use traditional, classical elements— they put medallions on the ceilings and they have recessed lighting in drywall ceilings instead of real plaster. The spiral staircase isn’t really spiral. It’s curved, and it looks elegant but when you stand there and take it in, you realize there’s something skewed about it.

WHY WAS THAT PERFECT FOR THIS STORY?
It works in the sense that Nick is trying to give Amy the perfect home in the perfect place. It’s sort of like, why wouldn’t you like this? Why wouldn’t you feel comfortable in this large house? There’s remnants of the New York feel, but it’s a little bit offbeat from that.

A few thoughts, question by question:

1. The dislike for McMansions is clear. But, then he notes that the house wasn’t too bad in its attempt to replicate a traditional style. What then marks it as a McMansion? Subdivision. Multiple gables. Square footage. Tall entryway.

2. Even with a home that is already large, they stretched the interior. Does this mean that the home scorned for its size was depicted as even larger on the screen?

3. Commentary on the quality of construction. The style may fit from a distance but someone who knows the older style can spot the problems quickly.

4. Conjecture about what such homes are supposed to symbolize: the perfect house. Looks new, nice landscaping, quiet neighborhood…how did all that violence and coldness end up there again?

Even with all that explaining about the negatives of such homes, it is amusing to see the comments below the story from people who want to replicate the look.

Taking McMansion battles to the stage

One playwright thinks neighborhood battles over McMansions provides compelling material:

The threads that run through “Two Stories,” a new play making its world premiere at Salt Lake Acting Company, are pulled from today’s headlines: “Neighbors battle over McMansions” and “Can newspapers save jobs with web hits?”

The topics are just two things that keep Utah playwright Elaine Jarvik — a former reporter with a love of houses and neighborhood aesthetics — up at night.

“I really wanted to tell both these stories,” she said. “There was a connection: my rights versus your rights, and what do we really own?”

The play follows Jodi Wolcott, an old-school journalist forced to produce stories that will draw web hits, and the Masoris family, who plan to remodel their modest house…

The tension explodes when Amir and his wife plan to remodel their house into a two-story McMansion that will change the look of the middle-class neighborhood and cut off the Wolcotts’ light and view.

The underlying story of the property rights of a homeowner (the American ideal!) versus neighbors (your new home threatens my own and the neighborhood!). What resolution can they find? I know these sorts of reviews don’t give away the ending but since I’m not going to get to Salt Lake City anytime soon, I would love to know how it all comes together. The last cultural product I viewed involving McMansions was Gone Girl and that story involving McMansions – with the author playing up the McMansion part in the early pages (a common theme in darker stories of recent years) – did not turn out well.

I like the band name “Big Data”

Band names can often reflect societal trends so I’m not surprised that a group selected the name Big Data. I like the name: it sounds current and menacing. I’ve only heard their songs a few times on the radio so I’ll have to reserve judgment on what they have actually created.

It might be interesting to think of what sociological terms and ideas could easily translate into good band names. One term that sometimes intrigues my intro students – interactional vandalism – could work. Conspicuous consumption? Cultural lag? Differential association? The culture industry? Impression management? The iron cage? Social mobility? The hidden curriculum?

“Using a Real Life SimCity to Design a Massive Development”

As a massive SimCity fan, I find this use of predictive urban models intriguing:

596 acres, 50,000 residents, $4 billion dollars and even a 1,500-boat marina: Everything about the proposed Chicago Lakeside Development, developer Dan McCaffery’s massive micro-city being built at the former site of the U.S. Steel Southworks Plant, is on a different scale. It follows that the design process for this mixed-use project requires a different set of tools, in this case, LakeSim, an advanced computer modeling program. Developed as part of a collaboration between the University of Chicago, Argonne National Laboratory, Skidmore, Owings & Merrill and McCaffery Interests, this program functions like a customized SimCity, analyzing and simulating weather, traffic patterns and energy usage to help architects and designers plan for a site that may eventually contain more than 500 buildings.

“A lot of the Big Data approaches tend to be statistical in nature, looking at past data,” says Argonne scientist Jonathan Ozik. “We’re modeling a complex system of interactive components, running the data forward, so what we end up having is your SimCity analogy, energy systems interacting, vehicles and people moving. What we’re doing here is using a complex systems approach to tackle the problem.”…

The challenge for planners is predicting how so many different systems and variables will interact. LakeSim gives them a framework to analyze these systems over long timelines and run millions of scenarios much quicker than past models — hours as opposed to days — asking “hundreds of questions at once,” according to Ozik. The program is a step forward from similar modeling software, especially valuable at a site that in most respects is being built from scratch.

This seems quite useful at this point but it will be necessary to look at this down the road once the site is developed. How much time did the model save? How accurate was the model? Did relying on such a model lead to negative outcomes? If this is a predictive model, it may be only as good as the outcome.

Interesting to note that the commenters at the bottom are wondering where all the people to live in this development are going to come from. I assume that demand is appropriately accounted for in the model?

Another post-apocalyptic McMansion dweller on a new TV show

A new Fox show featuring the last man alive has him living in a McMansion:

The former Saturday Night Live performer, creator and star of the new Fox comedy (March 1, 9 p.m. ET/PT), plays a survivor of a virus that decimates the Earth’s population. His character drives across the U.S. looking for people before settling in a McMansion in Tucson.

During filming, he has had the freedom to explore what a lone planetary survivor could do, such as roll bowling balls at aquariums in a parking lot…

Forte (Nebraska), who grew a big, bushy beard for the role, said he thinks many people have wondered about being Earth’s last survivor.

“This idea seems to be, even though it’s very far-fetched, very relatable,” he said. Many people “have heard the question, ‘What would you do if you were the last person on Earth?’ “

And yet this man who could do anything chooses to live in a McMansion? Aren’t these shoddily-constructed and mass-produced homes not going to last very long? I suspect the critique here is that even as the world ends, some of the products of our society that aren’t that great – like McMansions – will live on. A Google image search suggests the character will wander into a sports stadium and an art museum. Here is the one hint I could find of the McMansion-strewn Tucson landscape.