TV increasingly for the old, Internet for the young

A new analysis suggests the population of TV watchers is aging faster than the US and Internet users tend to be younger:

The median age of a broadcast or cable television viewer during the 2013-2014 TV season was 44.4 years old, a 6 percent increase in age from four years earlier. Audiences for the major broadcast network shows are much older and aging even faster, with a median age of 53.9 years old, up 7 percent from four years ago.

These television viewers are aging faster than the U.S. population, Nathanson points out. The median age in the U.S. was 37.2, according to the U.S. Census, a figure that increased 1.9 percent over a decade. So to put that in context of television viewing, he said TV audiences aged 5 percent faster than the average American…

For younger audiences, control over when and where they watch has driven the trend away from traditional television. Live television viewing was down 13 percent for all ages except for viewers 55 years and older, who are steadily watching their shows at their scheduled broadcast time.

But, what about watching TV on the Internet? Here is more about watching different kinds of videos online:

Teens said they identify more with YouTube celebrities such as comedians Ryan Higa and Smosh, a “Saturday Night Live”-style singing, rapping duo, more than Hollywood A-listers Jennifer Lawrence and Seth Rogen, according to a July poll commissioned by Variety Magazine.

And like YouTube, Vine, which is owned by Twitter and has 40 million registered users, is producing celebrities who are getting increasingly picked up by mainstream media.

Perhaps not too surprising. Yet, it may lead to some interesting changes with both mediums. TV has traditionally tried to chase younger audiences, people that are impressionable and have spend a lot of disposable income. How much should TV chase younger viewers, particularly as the Baby Boomers, people used to TV and spending, age? On the other side, young Internet users do grow up at some point. Can sites like Facebook and YouTube continue to appeal to aging users as well as younger users who want new things?

At the least, this suggests moving images are not going away anytime soon, even if the delivery mode changes.

After 6 days of production, Utopia contestants can’t agree on much

One week into production of Fox’s new reality TV show Utopia, the participants are having a hard time moving forward:

Utopia, Fox’s new reality series in which a group of people are put into a bare-bones camp in a remote location north of Los Angeles County to form a new society and “rethink all the fundamental tenets of civilization,” hasn’t even debuted yet and already the natives — who’ve been there less than a week — are at war with each other.

“Coming to the most basic decisions has been next to impossible for them” just six days into the experiment, EP Jon Kroll said this afternoon on a phone call with the media and Fox EVP Simon Andreae. “Agreeing on anything” is the Utopians’ biggest challenge to date. “I almost think we cast it too well,” Kroll said happily. “They are so incredibly different that coming to the most basic decisions has been next to impossible for them.” A week into the yearlong experiment, there already has been a movement by some in Utopia to secede from the union.

Already, many of the males in Utopia are battling for alpha-dog status, though one of the women is giving them a good run, according to the execs on the call, which comes ahead of Sunday’s two-hour series premiere. And if you guessed it was Hex, described by the show as a “headstrong hunter … six feet of twisted steel and sex appeal” whose “primary game is to bring lessons from Utopia back to Detroit, her hometown” where her status is “unemployed” — you get extra points for understanding the wonderful world of stereotyping that is reality TV casting.

The internecine warfare has been captured on cameras since the Utopians arrived at their new home six days ago – like C-SPAN. Except, of course, when Hex got whisked to the hospital last weekend, for what turned out to be a case of dehydration. That was off limits for viewing by even the experiment’s 24/7 livestream — which already is up and running — because the network and producers didn’t know if her condition was serious, Kroll explained. “We just want to be careful,” he said.

Hard to know how much of this is just hyperbole from studio executives who want big ratings when the show debuts.

Yet, this may have some potential as a reality-TV version of Lord of the Flies. What happens when you put a diverse group of modern-day Americans in a situation where they need to create things from scratch? They have all sorts of learned notions about society and how life should be lived but will be applying them in a new context. However, given the nature of reality TV, it is hard to know how much of the situation on-screen is engineered by producers. I, for one, would want producers to take a more hands-off approach and see what happens but I imagine they will be unwilling to do that, particularly if ratings need a boost.

A side thought: how far away are we from a TV version of The Hunger Games?

Horror film featuring dissertation writing sociology Ph.D. student does not end well

Sociologists don’t often make it into movies or TV shows but here is a new horror film that features the trials of a sociology Ph.D. student:

Matt Passmore (The Glades) and Huntingdon Valley native Katie Walder (Gilmore Girls) star as Las Vegas couple Josh and Sarah – he’s a croupier at one of the big casinos; she’s a Ph.D. candidate in sociology – whose quiet, cookie-cutter lives in a quiet, cookie-cutter housing development are turned inside out when the ultimate neighbor from hell moves in across the drive.

A scrawny, Norman Bates-ian creature with stringy, greasy hair parted in the middle, Dale (Nathan Keyes) is instantly, and most creepily, besotted with Sarah.

That’s because Sarah is the spitting image of Dale’s mom, who was viciously stabbed to death by Dale’s pop, as we see in a brief prologue…

The creepfest begins one afternoon when Sarah is jotting down some thoughts about the latest chapter in her dissertation, a study of the social effects of Internet porn. She falls asleep, only to wake up later that night dressed in an entirely different outfit.

Doesn’t sound like a good film. Also, it doesn’t sound like the sociology Ph.D. matters much for the plot. Could any graduate program have fit the bill here? Don’t sociologists get to do anything interesting in the media?

A Sociology of Disney course makes sense because Disney itself claims an influential legacy

I recently saw a story about a new Sociology of Disney course. Is such a course helpful or a good use of time? Some might see this as frivolous, perhaps the same people who sound the alarms about sociology courses about celebrities like Miley Cyrus, Lady Gaga, or Jay-Z. I would argue otherwise: not only is it a good means to introduce students to sociology but Disney itself claims it is an influential factor in American life.

First, a quick description of the Sociology of Disney course:

A classroom case study: A young woman stuck in an abusive home escapes her family through marriage. Fast forward 60 years: Another young woman calls off her wedding to a deceptive fiance and focuses her time on her older sister and a new partner from a lower social class.

If these two fictional examples came from the same writer, what does this say about how the author’s attitude toward women changed?

They may sound like a classic comparison of gender roles, but they’re actually the plot of two Disney movies — “Cinderella” and “Frozen.”

Heather Downs, a Jacksonville University sociology professor, is using such examples in her “The Sociology of Disney” summer course, which she created last year as a way to get students interested in common sociology topics. The course has gained popularity since, and 16 students completed their final Friday by running around the Magic Kingdom and taking photos of examples of sociology topics discussed in class.

Second, I recently saw the Treasures of the Walt Disney Archives at the Museum of Science and Industry in Chicago. Lots of people know Disney and like Disney but I was particularly interested in how Disney itself was presented. And the legacy-building was thick. It included: the early life of Walt Disney in the heartland of America (Chicago, small-town Missouri); his early forays in Hollywood with interesting cartoon work and new ideas; the formation of the Disney company; all sorts of new techniques in animation (matching sound with drawings, coloring, a multi-plane camera, reintroducing fairy tales); innovative work matching animation and live-action (think Mary Poppins); the construction of iconic characters and theme parks; and best-selling movies. All throughout, there were videos and quotes from Walt Disney talking about what the company was trying to do and how they accomplished it.

Connecting this to the Disney course, it is worth studying Disney because this successful international corporation itself recognizes its influence. Walt Disney is held up as an American success story, a Midwestern boy who followed his dreams and helped enrich the lives of millions. Individuals don’t have to like the films or themes or what Disney stands for but it is hard to refute that most, if not all, Americans have interacted with Disney in one form or another. While people are certainly influenced by other sources, Disney capitalized on a number of trends – generally, adapting to new mass media forms – and is worth examining.

Bad suburban architecture that can give you acne

The BBC TV show Orphan Black features a character who makes occasional humorous observations about the suburbs. Here is one of Felix’s quotes about suburbia from Season One courtesy of a recap:

It’s nine o’clock and Sarah pulls up to Alison’s house as Fee moans in the seat beside her. “You know I would never have gotten in if you said we were going to Suburbia.” He freaks out as she stops the car. “Don’t stop! Someone might speak to us!” Heh. Sarah peers out the window at Alison’s house. Fee frantically checks his complexion in the visor mirror. “You know, my skin just breaks out every time I leave downtown.” He demands Sarah look at his newly developed acne. “Right there! Tiny little suburban stress zits emerging in direct proximity to bad architecture.”

Felix is the classic antithesis of a suburbanite: gay bohemian artist who lives in a loft in a seedy-looking building. He sees suburbia as a bland place of conformity, a place that stifles creativity. This is illustrated by Fee’s quote above: the architecture of single-family home squeezed next to single-family home leads to acne.

Humorous quote but this critique is nothing new in the annals of suburbia. Concerns about conformity and bad architecture truly blossomed after World War II and continue to this day. Canadian subdivisions may often just heighten these concerns: the homes are often even closer together due to an interest in containing sprawl. In fact, these concerns are often reinforced by television shows and other narratives that play up the stereotypes of uptight, stuck-in-the-rat-race suburbanites versus free and uninhibited urban dwellers. While the show Orphan Black may have an unusual storyline, it is perpetuating a common suburban trope.

Hunger Games salute used by Thai protesters

Young adult fiction can lend itself to protest movements:

Fans of the popular book and film franchise The Hunger Games will recognize the hand signal instantly: the middle three fingers of the hand, raised to the sky. A gesture of resistance against the repressive government in the fictional world of Panem, it has now become a very real symbol of protest in Thailand at demonstrations against the junta that took power after the May 22 coup d’etat.

Crowds making the gesture have been pulled off the streets, according to reports, and a lone protestor was dragged into a taxi and arrested after making the hand signal…

Although the junta imposed a media blackout for television, satellite, and radio thanks to the immense popularity of social media in Thailand, discussion and criticism of the coup has continued on platforms like Twitter and Facebook—including tweets both documenting and encouraging the salute.

This is a fascinating example of protesters borrowing from the realm of literature and entertainment. The Hunger Games books contain some interesting commentary about modern society amidst their action and made-for-TV scenes. Just how different is the situation with the Capitol from the situation in Thailand? It may not even matter as it links their protests to a well-recognized symbol from mass-produced and consumed books and movies that can draw attention to their plight. Is there a similar symbol they could have used that would get them more attention or help their cause more?

Designing Chicago to provide a better video game experience

Making Chicago the setting of the new video game Watch Dogs includes changing the city to improve the gaming experience:

He described the basic creation of Chicago this way: “Essentially we started with a top view of Chicago, the actual Chicago map, which we put in our game editor, and from there we carved into it. It’s a big, empty space at first. So we start laying out roads by going with the real road and adjusting from there, making sure, for instance, that Wacker follows the river correctly, but adjusting a bit too. You also make sure roads connect properly, but we didn’t go with the Chicago grid because it was so straight, too many right angles. It’s better for the game play if you can’t see far ahead of yourself. So we curve things. Once the roads are laid down and the city reduced, you went street by street putting in neighborhoods, landmarks …”

Like many an open-world video game city, building the open-world Chicago of “Watch Dogs” became a dance between game play, accuracy and urban planning. In general, what Arriola described is the same process that created cities in “Saints Row” and “Grand Theft Auto”: Four-lane roads became six lanes to encourage driving (nobody likes digital gridlock, either), buildings were pressed together to encourage rooftop-to-rooftop leaping and only the most visually unique neighborhoods survived (albeit incongruously, mashed up against other neighborhoods).

“An open-world city in a good video game is a riff on a city, not a city,” said Brian Schrank, co-chairman of the game development program at DePaul University. “It’s a little exploitative, a little like a remix of familiar elements. You are seeing a suggestion of unending choices, but in reality a game developer is being subtle and laying out the breadcrumbs that pull you through their city.”

Hence, the isle of Chicago.

The Chicago River needed widening, and the Northwest Side needed geographic diversity, so, in the game, the north edge of the Gold Coast becomes actual coastline, the farthest northern point in this Chicago. A player can pilot a boat from the lake and around the downtown area without hitting a dead end.

See this earlier post about using Chicago in the new game.

This isn’t just the issue of creating a copy of the city of Chicago. That in itself could be interesting and/or jarring, seeing a faithful reproduction on the screen but being able to do things the average resident or visitor could not. But, this goes a step further to “improve” the city for the gamer. One way to think about it is that the city is not compelling enough as it is but needs to be tweaked to allow for features that gamers expect like easy yet unclear driving and using a boat. The isle of Chicago? A grid system of street that now curves? Urban sociologists and other urbanists are often drawn to big cities because of their dynamism – from social interactions to culture to architecture, to economic and political activity – that is plenty interesting without tweaks.

The gamification of the world continues, with the big city as yet another victim…

Almost 25% of Spotify songs skipped in first five seconds – and other song-skipping data

Here is some fascinating data about song-skipping patterns from Spotify users:

  • Nearly a quarter of all songs on Spotify get skipped within five seconds of starting.
  • More than a third are skipped within 30 seconds.
  • Nearly half of all songs are skipped at some point…

Lamere then broke this down into the last-second-listened frequency. If you’ve made it past the 12th second, you have demonstrated amazing commitment…

Lamere concludes:

“When we are more engaged with our music – we skip more, and when music is in the background such as when we are working or relaxing, we skip less. When we have more free time, such as when we are young, or on the weekends, or home after a day of work, we skip more. That’s when we have more time to pay attention to our music. The big surprise for me is how often we skip.  On average, we skip nearly every other song that we play.”

One interpretation: people simply don’t take much time to decide whether they like a song or not. Those opening seconds are crucial.

A second interpretation: another example of shorter attention spans today. Quickly moving through songs, scanning Internet headlines and viral videos, always have to be entertained…

A third interpretation: services like Spotify make skipping easier. Spotify has over 20 million songs and it is easy to just move on to another track.

A question: It would be interesting, however, to see if people consistently skip the same songs when presented with them – how much of this is dependent on their immediate context versus a skip representing a longer-term dislike for the song? Or, if people had to listen to a song for a longer period of time – like it was playing in a store they were shopping in – would they come to like it?

Chicago stars in the new video game Watch Dogs

Curbed Chicago looks at how the city is portrayed in the new game Watch Dogs:

Chicago is finally getting a starring role in a new video game. New York, LA and Miami have all made cameos in the popular Grand Theft Auto series, but a new game called Watch Dogs will take place in an Orwellian version of Chicago. Although the scale and placement of buildings is not completely accurate, the graphics are quite surprising and this semi-fictional city depicted in the game definitely looks like our fair city. Some of the Chicago icons spotted in this promo video include famous buildings like the Willis Tower, the Trump Tower, the John Hancock Center, the Aqua Tower, and Marina City.

The pictures look pretty accurate.

So why doesn’t Chicago get more video game love? Do other American cities have glitzier and more worldly facades that are well-suited to garish video game scenes or dystopian scenes? Maybe all that Midwestern charm, winter weather, and gleaming International style architecture simply isn’t entertaining enough. Chicago may be the #7 global city but not necessarily for video game purposes.

Americans have more TV channels than ever and still just watch 17.5

A new report from Nielsen shows Americans have more TV choices than ever and still watch on average 17 channels:

Americans have no shortage of options in every aspect of their lives. The proliferation of devices for consuming content has enabled more choices than most can count. But the “problem” of having too many options—including a growing expanse of content—doesn’t seem to be having an impact on our TV viewing preferences.

According to Nielsen’s forthcoming Advertising & Audiences Report, the average U.S. TV home now receives 189 TV channels—a record high and significant jump since 2008, when the average home received 129 channels. Despite this increase, however, consumers have consistently tuned in to an average of just 17 channels.

This finding might fit with research that shows giving people more choices in life doesn’t necessarily equate with happier outcomes. Sixty more channels may sound great but who has time for them or is interested in all of their content? It would also be interesting to look at the programming of these 60 new channels as I suspect many of them contain niche programming or may duplicate what is available elsewhere.

One way I think about this is how many DirecTV channel numbers I have memorized. With all of the possible channels, I still have to occasionally look up channel numbers – like last night when the Blackhawks-Wild game was on CNBC. At least DirecTV groups channels of common themes together so it is easier to flip around. I never did understand why Comcast put certain unrelated channels next to each other.