UX, sociologists and anthropologists, and changing cars

Design thinking has come to Ford and with it insights from sociologists and anthropologists:

So it came as a surprise last spring when Ford Motor Company selected a chief executive who hadn’t been reared in Detroit and didn’t easily fit established CEO molds. He was a furniture maker. Jim Hackett, 63, is a product of Michigan’s other corporate cluster—the three office-furniture companies around Grand Rapids, including Steelcase, which Hackett ran for two decades.

At Steelcase, Hackett became a devotee of an approach to product development known as design thinking, which rigorously focuses on how the user experiences a product. He forced Steelcase to think less about cubicles—its bread-and-butter product when he arrived—and more about the people inside them. Hiring anthropologists and sociologists and working closely with tech experts, he made Steelcase a pioneer in the team-oriented, open workspaces so common today. In effect, he transformed an office-supply company into a leader of the revolution in the way we work…

Our lives are made up of human-machine interactions—with smartphones, televisions, internet-enabled parking meters that don’t accept quarters— that have the power to delight and, often, infuriate. (“Maddening” is Hackett’s one-word description for 90-button TV remotes.) Into this arena has stepped a new class of professional: the user-experience, or UX, designer, whose job is to see a product not from an engineer’s, marketer’s, or legal department’s perspective but from the viewpoint of the user alone. And to insist that the customer should not have to learn to speak the company’s internal language. The company should learn to speak the customer’s…

This was a profound realization. “The phone was considered an accessory you brought into your vehicle,” says Ideo’s global managing director, Iain Roberts. “Now I think the relationship may have flipped—the vehicle is an accessory to the device.” That’s the kind of insight that previously would have surfaced late in the design process, when the company would ask for customer feedback on a close-to-finished product. Discovered early, it put the team on a path to build a prototype that was ready in an unheard-of 12 weeks.

Three quick thoughts:

  1. Both disciplines of sociology and anthropology could benefit from sharing how corporations use them. UX is a growing field and majors in these disciplines could offer unique skills in going after such jobs.
  2. This reminds me of the process social scientists often go through with new concepts. If they pronounce concepts or labels from above, they may then get pushback from those closer to everyday life. On the ground realities should influence how we understand larger patterns. At the same time, the reverse could be true: the user-experience/everyday realities could become so important that they overshadow the larger patterns or constraints.
  3. That Ideo is involved in this process does not surprise me. In class, I use an old Nightline clip of Ideo designing a shopping cart to illustrate how organizations could work.