The three conditions sociologists say are crucial for friendship

An article on the difficulty of making good friends after age 30 highlights the conditions sociologists say lead to friendship:

As external conditions change, it becomes tougher to meet the three conditions that sociologists since the 1950s have considered crucial to making close friends: proximity; repeated, unplanned interactions; and a setting that encourages people to let their guard down and confide in each other, said Rebecca G. Adams, a professor of sociology and gerontology at the University of North Carolina at Greensboro. This is why so many people meet their lifelong friends in college, she added.

It is interesting to consider how well this compares with online friendship. Let’s look at Facebook:

1. Proximity. This is virtual proximity where your friends are easy to access and Facebook helpfully tells you what they are up to. It is interesting to note that most friends of Facebook users are people they know from the offline world – there is a lot of overlap between these two realms.

2. Repeated, unplanned interactions. This could happen through wall posts, messages, tagging, and chatting. However, users of Facebook can choose when and how they do this as opposed to consistently running into someone in the offline world. This choice of interaction allows users to participate when and with whom they want in a way that wasn’t possible before.

3. Setting that allows people to let down their guard. Maybe the privacy settings in Facebook allow this but not in the same way as proximity and face-to-face interactions. Facebook is full of impression management where users create the image they want to project to others (this is also true of face-to-face interactions).

All together, Facebook capitalizes on the some of the advantages and difficulties of the early 21st century but it doesn’t replicate the experience of developing friendships in-person.

New documentary shows China’s Internet addiction camps

A new documentary goes inside Internet addiction facilities inside China:

In a documentary called Web Junkies, filmmakers Shosh Shlam and Hilla Medalia go behind the doors at the Daxong Camp in Beijing – one of China’s first of many rehab correctional facilities.

The film captures the expressionless faces of the teens, males mostly, dressed in camo uniform attending the three-to-four month “treatment”, which involves military physical training, medication, therapy sessions and controlled diet in order to reconnect them with society.

The addicts, who mostly are brought in against their will by their parents, stay in barren and bleak cells at night, completely cut off from electronics. Except when they are wired up to machines so psychologists can observe their brain activity. Then, during the day, they sit like specimens in front of a panel of doctors in white coats as they try to reprogram their subject…

The documentary, which is being shown at the Sundance film festival, serves to highlight the psychological and physiological effects of the internet, but also calls into question whether parents are simply using this “disorder” to blame all manner of social issues and behavioural issues.

See the documentary’s website, including a clip from the film, here.

There are several interesting factors at work here:

1. Defining internet addiction itself.

2. Discussion of how to best treat Internet addiction.

3. How this treatment occurs in a country, China, that some Americans view as authoritarian.

Perhaps it would be worthwhile for some people who know much more about this topic to see this documentary, read about what is going on in China to address Internet addiction, and then compare it to treatment options here in the United States.

Cell phones are not an impediment to public social interaction

Recent research from a sociologist analyzing video footage of public spaces shows cell phones don’t limit public interaction:

Between 2008 and 2010, his team accrued enough footage to begin a comparison with the P.P.S. films — together the two collections totaled more than 38 hours. “Films were sampled at 15-second intervals for a total of 9,173 observation periods,” he writes in his article, which reads like a study in scholarly masochism. Hampton and a team of 11 graduate and undergraduate students from Penn spent a total of 2,000 hours looking at the films, coding the individuals they observed for four characteristics: sex, group size, “loitering” and phone use…

First off, mobile-phone use, which Hampton defined to include texting and using apps, was much lower than he expected. On the steps of the Met, only 3 percent of adults captured in all the samples were on their phones. It was highest at the northwest corner of Bryant Park, where the figure was 10 percent. More important, according to Hampton, was the fact that mobile-phone users tended to be alone, not in groups. People on the phone were not ignoring lunch partners or interrupting strolls with their lovers; rather, phone use seemed to be a way to pass the time while waiting to meet up with someone, or unwinding during a solo lunch break. Of course, there’s still the psychic toll, which we all know, of feeling tethered to your phone — even while relaxing at the park. But that’s a personal cost. From what Hampton could tell, the phones weren’t nearly as hard on our relationships as many suspect…

According to Hampton, our tendency to interact with others in public has, if anything, improved since the ‘70s. The P.P.S. films showed that in 1979 about 32 percent of those visited the steps of the Met were alone; in 2010, only 24 percent were alone in the same spot. When I mentioned these results to Sherry Turkle, she said that Hampton could be right about these specific public spaces, but that technology may still have corrosive effects in the home: what it does to families at the dinner table, or in the den. Rich Ling, a mobile-phone researcher in Denmark, also noted the limitations of Hampton’s sample. “He was capturing the middle of the business day,” said Ling, who generally admires Hampton’s work. For businesspeople, “there might be a quick check, do I have an email or a text message, then get on with life.” Fourteen-year-olds might be an entirely different story…

In fact, this was Hampton’s most surprising finding: Today there are just a lot more women in public, proportional to men. It’s not just on Chestnut Street in Philadelphia. On the steps of the Met, the proportion of women increased by 33 percent, and in Bryant Park by 18 percent. The only place women decreased proportionally was in Boston’s Downtown Crossing — a major shopping area. “The decline of women within this setting could be interpreted as a shift in gender roles,” Hampton writes. Men seem to be “taking on an activity that was traditionally regarded as feminine.”

Perhaps there is such a reaction to people using phones in public because (1) they are a new technology and people still aren’t used to them – smartphones are only less than a decade old and/or (2) phones are less noticeable or personally intrusive in wide open settings like the steps of the Met but very noticeable in more confined settings where conversations can be heard.

I think there is also a lot sociologists could build on here with Hampton’s methodology. Video may seem archaic when you can utilize big data but it can still provide unique insights into social behavior. While the coding of the video was rather simple (they looked at four categories: “sex, group size, “loitering” and phone use”), it took a lot of time to go through the video and compare it to Whyte’s earlier film. This comparative element is also quite useful: we can then compare patterns over time. All together, think how much video footage is collected in public these days and how it might lend itself to research…

Measuring spirituality via smartphone app

A new app, SoulPulse, allows users to track their spirituality and researchers to get their hands on more real-time data:

It’s an “experiential” research survey inspired by pastor/author John Ortberg and conducted by a team led by Bradley Wright, an associate professor of sociology at the University of Connecticut and author of “Christians Are Hate-Filled Hypocrites … and Other Lies You’ve Been Told.”

Twice a day for two weeks, participants receive questions asking about their experiences of spirituality, their emotions, activities and more at the moment the text messages arrive.

Were they feeling satisfied, loved, happy, hostile, sleepy or stressed? Were they more or less aware of God when they were commuting or computing or hanging out with family and friends?…

SoulPulse participants will receive an individual report, reflecting their different temperaments and temptations. Ortberg said his personalized report has already changed his life.

See the website for the app here.

At the least, this could help researchers with more data. Many studies of religiosity rely on asking people about past events through surveys or interviews. The information given here is not necessarily false but it can be hard to remember too far back (thus researchers tend to ask about a short, more defined time period like the last week or month) and there is potential for social desirability bias (people want to give the response they think they should – might happen some with church attendance). Additionally, time diaries require a lot of effort. Thus, utilizing a new technology that people check all the time could be a nice way to reduce the errors with other methods.

While the reports might be helpful for users, could they verge into the gamification of spirituality?

Beyond technological advances: “50 Social Innovations that Changed the World”

After reading The Atlantic‘s recent list of the 50 greatest inventions, one reader sends in a list of the most important social innovations. Here is the top 10 – in chronological order:

50 Social innovations that changed the world more or less in chronological order.  Rank order in top 10 shown in [ ]

1. Irrigation that
2. created a structured bureaucracy, land measurement and administration in Egypt and Mesopotamia
3. mathematics [3]
4. creation of nations as workable structures
5. empires based  on bureaucracy and military discipline
6. writing, instructions could be sent over distance – Incas used knots [1]
7. written rules and laws – the lawyers and courts as independent
8. alphabet [11]
9. agriculture and and animal husbandry skills that could be recorder and spread
10. history as peoples myths and lessons…

One could argue that these social skills made other technologies possible. It provided a social infrastructure. Imagine trying to large social groups without bureaucracy. While it often gets a bad name today, you couldn’t have the Roman army or city-states or the modern welfare state without bureaucracy.

I’m a little surprised that language isn’t included here – writing makes it but perhaps language predates the beginning of this list. It is also intriguing that economics and political science make the end of the list – perhaps this betrays the opinions of the author but few other academic disciplines make the list.

What is better for small shopping trips: Amazon’s drones versus walkable neighborhoods

Delivering in the final mile is a problem. So what is better in combatting this issue: Amazon using drones or walkable neighborhoods?

“You have the technology that can help the most difficult part of delivery: The last-mile problem. You have a lightweight package going to a single destination. You cannot aggregate packages. It’s still way too complicated and expensive. It’s very energy inefficient,” Raptopoulous sad. “UAVs or drones deal with the problem of doing this very efficiently with extremely low cost and high reliability. It’s the best answer to the problem. The ratio of your vehicle to your payload is very low.”

Part of the argument is that our current last-mile delivery system can seem kind of ridiculous, at least from an energy efficiency point of view.

As Raptopoulous put it: “In the future, we think it’s going to make more sense to have a bottle of milk delivered to your house from Whole Foods rather than get in your car and drive two tons of metal on a congested road to go get it.”

Of course, we could also build walkable neighborhoods that don’t require driving as often as we do, but walkability requires density—and even places like San Francisco sometimes balk at the sorts of buildings that entails. And we’ve got a lot of low-density infrastructure in place that isn’t going away anytime soon.

The conclusion here seems to be that building walkable neighborhoods would be a good solution but untenable in lots of places because many Americans don’t want that kind of density. I suspect New Urbanists and others would argue with that conclusion though adding density to urban and suburban neighborhoods does tend to bring out NIMBY responses.

So perhaps we could see these drones or cars as concessions to what Americans want: more privacy in their residences, more space, and to find technological solutions to get around the effect these kinds of neighborhoods produce. As the article notes, having lots of flying and landing drones could lead to problems but this might be preferable to asking people to live in different kinds of places.

Just how many fake Twitter accounts are there? And why does it matter?

Twitter and experts disagree on how many fake Twitter accounts there are:

In securities filings, Twitter says it believes fake accounts represent fewer than 5% of its 230 million active users. Independent researchers believe the number is higher.

Italian security researchers Andrea Stroppa and Carlo De Micheli say they found 20 million fake accounts for sale on Twitter this summer. That would amount to nearly 9% of Twitter’s monthly active users. The Italian researchers also found software for sale that allows spammers to create unlimited fake accounts. The researchers decoded robot-programming software to reveal how easy it is for spammers to control the convincing fakes…

Jason Ding, a researcher at Barracuda Labs who has studied fake Twitter followers for more than a year, also thinks Twitter underestimates the prevalence of fake accounts on the network. Mr. Ding says users don’t understand how active and realistic the fakes can appear.

Read on for more details how the battle between the black market and Twitter’s use of algorithms to discover fake accounts is going. Even if the average user can’t quite figure out who is a real or fake user, the consequences are real:

The fake accounts remain a cloud over Twitter Inc. in the wake of its successful initial public offering. “Twitter is where many people get news,” says Sherry Turkle, director of the MIT Initiative on Technology and Self. “If what is trending on Twitter is being faked by robots, people need to know that. This will and should undermine trust.”

According to this article and others, it appears that fake accounts are most commonly used for promotional purposes, whether for Washington politicians or entertainment stars. How harmful are these fake accounts which might be used to boost the number of followers or retweet material?

On the other hand, Turkle suggests these fake accounts could easily mask what is really happening on Twitter. Perhaps they are pushing certain Twitter trends, which then influences other users. Or, perhaps these fake Twitter accounts could push false news reports, which could have some different consequences depending on the situation. It could be worse if a large number of users find out they were interacting with or trying to engage with fake accounts.

While I agree with Turkle that this does present an important trust issue, I wonder if it would take some high profile case before this becomes a real issue. Imagine someone is able to use a set of fake accounts to pull off a terrorist act or throw off the government.

Are there boundaries for behavior on social networking sites?

A sociologist argues that social networking sites have all sorts of deviant behaviors because of a lack of boundaries:

“Society’s sometimes obsessive use of social networking sites has led to the development of several long term social affects stemming from the idea that these virtual communities often minimize the importance of face-to-face social interaction, while enabling a tendency for users to be inherently comfortable with isolation,” said Coleman.

Coleman goes on to point out that society’s widespread use of social networking sites has also contributed to the creation of virtual worlds and online communities in which there are no boundaries, and often no regard for truth or the regulation of behavior.

“Offensive and threatening language becomes normalized, while photos of and statements by people engaged in dehumanizing acts are not condemned, but instead encouraged, ‘liked’ and commented on.”

I would agree that this negative and deviant behavior happens online but I would be interested in seeing some data. Some data I’ve seen from emerging adults suggests there are plenty of rules and norms governing SNS behavior. These emerging adults were well aware of these issues and most suggested they didn’t violate the boundaries.

One issue here might be what SNS we are talking about. Facebook, for example, is fairly regulated both by the platform and by users even as users can express a wide range of opinions. Other SNS offer more latitude. Other areas of the Internet, such as comment sections or personal blogs or chat rooms, offer all sorts of opinions and actions. Yet, many of these Internet places are not SNS in the technical sense.

New SimCity expansion pack moves toward dystopian cities

I still haven’t played the latest version of SimCity but there is now an expansion pack that portrays a bleaker urban future:

If this sounds like the setup for a disturbing science fiction novel, you’re not far off: This is actually the premise for SimCity: Cities of Tomorrow, a deeply cynical expansion pack for the SimCity game, set to be released November 12. The original SimCity game, of course (along with its most recent fifth edition), allowed players to act as mayors and design the ideal modern city. But the evil genius behind the game play was always that sustainability was illusory: even the most well-designed cities eventually imploded. Players thought they were all-powerful mayors, but they were merely delayers of the inevitable. The best they could do was stave off their city’s collapse…

It’s impossible to miss the socioeconomic and political commentary embedded within Cities of Tomorrow. That the affluent live in the epicenter and the poor are relegated to the suburban fringes feels like a direct commentary on the demographic inversion cities like Chicago, New York and San Francisco are currently experiencing. The concentration of wealth calls to mind what’s left of the Occupy movement. The Sims’ addiction to Omega despite its negative effects on the environment mirrors the developed world’s dependence on oil. Even the MagLev is nearly identical to Elon Musk’s proposed Hyperloop (especially since it only seems plausible within the construct of a video game)…

Whether inspired by real or fictional events, the expansion pack has an inescapable, soul-crushing pessimism. Any idealists who try to a construct a pollution or poverty free utopia are engaging in a Sisyphean task. And this is out of necessity, Librande explains.

“Utopia, in general, is boring for game play. So if we set up a utopian city there’d be nothing for the player to do,” he says…

Librande doesn’t worry about the game’s bleak view of the future turning off any prospective gamers. If anything, they’ll be attracted to the challenge. SimCity has a notoriously die-hard fan base, and what he thinks will make the expansion pack so alluring is not what the game play says about society, but what it says about each player. Players must divide their faith and resources between two purposefully ambiguous entities: OmegaCo and The Academy. OmegaCo’s goal is profit, and The Academy’s motive is to make its technology ubiquitous. What players choose will reveal their attitudes toward capitalism, class, and the balance between privacy and utility.

Utopia is boring! Well-being is overrated! Bring on the morally impossible choices and decaying cities! SimCity has always had a little of this built-in into its gameplay. I clearly remember the scenarios in the original that asked the player to rebuild a city after some sort of disaster, whether an earthquake or Godzilla. I didn’t take much joy in this but other players did; it can be fun to destroy a city with no real consequences.

Perhaps this says more about our current mindset: we’d prefer to deal with decay than positive construction. Cities aren’t “real” until they are clearly gritty and suffering is around the corner. (I’ve heard presentations from urban sociologists on this: there are some gentrifiers who want to “live on the edge” and have to keep moving to find that line between nice neighborhoods and neighborhoods with problems.) Again, there are no consequences for the player for having a dark city where either capitalism or the NSA has run amok. Compare this to the real problems faced in poor neighborhoods in the United States or in the slums in Third World cities where real lives are affected and life chances are severely diminished.

Studying religiosity by text messages and three minute surveys

A new study of religiosity utilizes text messages and short surveys:

After signing up on soulpulse.org, users receive text messages twice a day for 14 days that direct them to a 15 to 20-question survey. These questions gather data on daily spiritual attitudes and physical influences at points during the day, such as quality of sleep, amount of exercise and alcohol consumption. The average length of time required to complete the survey is around three minutes and is designed with the ideas of simplicity and ease of use.

At the end of the two-week testing period, the reward for participants is a comprehensive review of their data that allows them to see and learn more about their spiritual mindsets. In return, the research team is given the opportunity to analyze the information that they have collected. Wright said they have already found that people report the greatest feelings of spirituality on Sundays and the least amount on Wednesdays.

A collection of three-minute surveys however, took months of collaboration across the country to complete. 18 months of planning and 10 trips to Silicon Valley were necessary, as well as a team of people who each contributed a unique skillset to the group. The Soulpulse team consists of four computer programmers, three public engagers and six academic advisors – including UConn professors Crystal Park and Jeremy Pais.

Measuring religiosity is well established in sociology but it often relies on people reporting on their past behavior. For example, some sociologists suggest church attendance figures are regularly inflated. Using text messages would allow more up-to-date data as the goal is to quickly interrupt people’s activity and get their more accurate take on their religious behavior.

Generally, I would guess sociology and other social science fields are headed in this direction for data collection: less formal and more minute to minute. In the past, some of this was done with time diaries or logs. But, even these posed problems as at the end of the day a person might misremember or reinterpret their earlier actions. Utilizing text messages or pop-up Internet surveys or other means could yield more better data, utilize newer technologies respondents are regularly engaging, and perhaps even take less time in the long run.